Talk:Shielder (5e Class)

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I can see this is unfinished so I will focus on what is already written.

Flavor-wise, this seems poorly fleshed out. I can see this is meant to be a tank, but there are several other tank classes that are less specialized and have better flavor. I'm wondering if this has somehow anything to do with the idea of the shield hero
Dexterity and Constitution are 2 common saving throws, so that needs to be changed for balance. Maybe to strength and constitution.
Indomitable is spelled wrong. And the listing of the shield types ... you start off with the small shield, I believe. Some of them are already extant in the equipment section like the tower shield. Making this a feature... doesn't do anything. You need to properly detail why a shield even has a damage dice (say that you can make attack with the shield maybe, since shields don't do that), and you have to detail bonus effects in general for all shields, as 5e does not officially differentiate from bucklers or shields of any kind so long as they are mundane.
The entrenchment feature is interesting. It could be a focal point of the class.
Steel defense is straight up an improvement of iron defense, so it can be listed as such.

The class mainly has mixes of defensive fighting, and a bit of champion. Language needs a bit of clean up. For now, it seems promising. The subclasses should help flesh it out as something more unique. I recommend looking at other tank classes on the wiki like the Behemoth (5e Class) for examples on wording.--Yanied (talk) 07:48, 15 January 2020 (MST)

I'll be adding flavor as I go, but yes it is underwhelming. and yeah it takes some inspiration from the animes shield hero, fate but also history such as spartans, greeks, and so on. but mainly for me its because I wanted to make a build in d&d that focused on defense, and I tried the fighter main, and paladin, but they don't seem to be what I'm looking for.
fixed this, took your advice.
fixed spelling, going to add flavor today like what you see in the equipment page in the PHB. the damage is done based on the weight of the shield, you get bashed by one you're going to feel it.
Entrenchment is inspired by Shield Master (5e Class) but toned way down to not seem broken. im thinking of moving it to level two, and having two increases where one is 15 feet and the other is 30 feet.
Yes the classes primary focus is on defense, at level three the subclasses will focus on more attack features. these subclasses will open up weapons and magical options to be used with level 5s double attack, which is being changed to double action AriaVehemente (talk) 15:54, 15 January 2020 (MST)
Alright I guess. Since I see you are still working on this, I suggest putting a {{WIP}} tag at the top so it doesn't show up on the completed list of classes.--Yanied (talk) 07:20, 16 January 2020 (MST)
Second Review requested:
  • Ok... so this is a d10 tank class with an option to get a fullcasting via subclass. That is not balanced in any way. The fighter class is the prime example of a martial class with a spellcasting option, which only goes to third-casting (Eldritch knight). Not only are there a LOT more options for spells in path of the magus, you also get a ton of spell options on top of a filled class feature table. This part needs to be cut down.
  • The rejuvenating mana for the magus subclass is OP given the above, as well as the fact that it is way better than an actual spellcasting class' feature (Wizard's Arcane Recovery). That needs to be tamped down as well as limited.
  • Triple actioned is something that potentially breaks the action economy. If this is to replace extra attack, you must specify so. And even then, it is better than even fighter's Action Surge, which only is available at 17th level. And you get full-casting to boot. Very overpowered. It also doesn't fit well with whatever image of the class this is supposed to be. Why is a "shielder" able to use so much magic of that many diverse schools and not just abjuration? Refer to how the Shield Master (5e Class) or Sentinel (5e Class) refine their concept through subclasses rather than expanding them to cover things and avoid multiclassing.
  • The Ultimate shield ability is also overpowered (no range, no action needed, no duration, AND it can be applied to multiple targets)
  • The Charger style is shoehorning the player into taking a specific thing outside the class, which is feat. If it's only available for one path within the class design, then it should belong under that subclass instead of requiring an external feat.
The class as a whole really needs a wording fix. Refer to 5e Class Design Guide for correct terminology and writing style.--Yanied (talk) 07:58, 21 January 2020 (MST)
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