Sentinel (5e Class)
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- 1 The Sentinel
- 1.1 Protector of All
- 1.2 Creating a Sentinel
- 1.3 Class Features
- 1.4 Atregan Wanderer
- 1.5 Gravitas Watcher
- 1.6 Arcane Shield
- 1.7 Multiclassing
An armored human stands by the exit to the palace, deflecting the masses of arrows launched by yuan-ti warriors. Every arrow clangs off her shield, allowing her fellow adventures to exit the temple unharmed.
A nomad runs through the bushes with a sword in hand, stalking the sentinel who lays in the open. He quickly sprints behind the plated warrior and swings his deadly longsword. The sword deflects off the armor and flies out from the nomad’s hand onto the ground. The sentinel turns around and slices the nomad’s head off, and will do the same to whoever invades his lands.
The masked combatant sprints ahead of their peers into the darkness jumping over the deep crevasse. On the other side stand two clueless orcs, they turn around as the mysterious warrior blinks above them and slams their sword downwards, cleaving one of them completely in half.
Protector of All
The sentinel is an elite warrior disciplined by the shield and art of the guard. Through their conquests and expeditions, they learn to use it to defend themselves from harm, as well as defend those who they’re allied with. Sentinels are masters with armor. The very sight of them can strike fear into their enemy. These soldiers sometimes wear so much armor that it's difficult to identify who or even what race they are.
Creating a Sentinel
Sentinels are usually stalwart and staunch figures that stand their ground at the worst of times whilst others may flee. They are not afraid of getting hurt and taking hits to protect others. Is your character one sanctioned and trained in the way of the guard within an organized military? Or are they rugged survivors from outside, having grown survival instinct from experience? What is it your character wishes to protect? Is it what drove them to become sentinels?
- Quick Build
You can make a sentinel quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Intelligence. Second, choose the Soldier or Outlander background, depending on the direction you give your character.
As a Sentinel you gain the following class features.
- Hit Points
Armor: All armor, shields
Weapons: Simple and martial melee weapons
Saving Throws: Constitution, Intelligence
Skills: Choose two from Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a morningstar or (b) longsword or (c) warhammer
- (a) a chain shirt and a shield or (b) ring mail
- (a) an explorers pack or (b) dungeoneers pack
- If you are using starting wealth, you have 5d8 in funds.
|1st||+2||Sound Body, Prepared|
|4th||+2||Ability Score Improvement|
|7th||+3||Guard Path Feature|
|8th||+3||Ability Score Improvement|
|10th||+4||Guard Path Feature|
|12th||+4||Ability Score Improvement|
|15th||+5||Guard Path Feature|
|16th||+5||Ability Score Improvement|
|18th||+6||Guard Path Feature|
|19th||+6||Ability Score Improvement|
Armor works better on you due to your knowledge of how to best use it. When you wear armor or have a shield, you may add your Intelligence modifier to your Armor Class.
At 3rd level, you choose a way of the guard. Choose between Atregan Wanderer, Gravitas Watcher and Arcane Shield, all detailed at the end of the class description. Your choice grants you features at 3rd, and again at 7th, 10th, 15th and 18th levels.
Ability Score Increase
When you reach 2nd level, and again at 4th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Starting 5th level, you are so adept with armor that moving stealthily and masking your presence is not a burden to you in it. You do not have disadvantage on Dexterity (Stealth) checks while wearing armor.
At the 9th level, Do two handed damage with any versatile weapon when using one hand.
At the 10th level Have an advantage on initiative.
At the 13th level Enemies have a disadvantage on attack rolls on you when your shield is equipped.
At the 18th level If an enemy gets an attack roll lower than 11 on you while you’re wearing armor, you can make an attack of opportunity.
At the 20th level resistance to all incoming slashing, piercing, and bludgeoning damage when your shield is equipped.
The atregan wanderer actively runs alongside allies, taking hits and guarding them at close quarters rather than a range.
- First Expedition
- Second Expedition
- Third Expedition
At the 12th level Two additional shield ac.
At the 16th level When an enemy misses you they take 1d6 antimagic* (force) damage, Second Expedition auto saving throw saves increase by 1 (2).
- this form of antimagic is just a purple version of force magic, not tied to traditional antimagic abilities or the antimagic forcefield spell.
As a watcher, you protect your allies from afar. Sometimes you can stop attacks from a distance by shooting them down. Other times, you can make them gravitate towards you instead.
Using the magical arts, the sentinels of the arcane shield use abjurations and other effects to keep themselves and others safe.
|— Spell Slots per Spell Level —|
Arcane Shield Spell List
You can learn the following spells as part of the Arcane Shield Subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
Prerequisites. To qualify for multiclassing into the sentinel class, you must meet these prerequisites:
Proficiencies. When you multiclass into the sentinel class, you gain the following proficiencies: