Talk:Salazzle (5e Race)

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Musicus Meter
Score: 7.5
This race has a score of 7.5 according to the Musicus Meter race guidelines. With this metric, first-party races' scores range from 4.5 to 8. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
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Cost Racial Trait
3 Dexterity, Constitution, and Intelligence scores each increase by 1.
-1 Small
0.5 Darkvision
0.5 Oblivious
1 Corrosion
1 Venoshock
0.5 Hot Poison
0.5 Captivate
0.5 Devilish Claws
7.5 Total.

Oddly enough I had no plans to make Salazzle until yesterday while at work when I happened to idly think to myself, "Yeah, Salazzle might be fun to make". Welp, here she is. I'd be lying if I said this race doesn't capitalize on poison damage, something that many creatures have some level of resistance to, especially given 3 traits are dedicated to poison damage specifically, so let's start things off by grading those.

Given how Corrosion is Salazzles signature ability, I pretty much had to include it. Since Corrosion's in-game ability reads, "The Pokémon can poison the target even if it's a Steel or Poison type" it wasn't hard to incorporate the idea of being able to poison the unpoisonable, especially considering there's an official feat that allows resistances to be ignored (Elemental Adept). I suppose "poisoning the unpoisonable" isn't exactly right since it doesn't cause creatures that are immune to the poisoned condition to be poisoned, but saying it allows 'damaging the undamageable' isn't quite right either since it only works on resistances to poison, so you can forget about trying this on elementals and golems. At any rate, at least it also gives Salazzle it's own Dwarven Resilience. Because of that, it gets a 1.

Venoshock was a bit of a fun one, but could probably only be used in a handful of situations. I suppose it's a bit of a reverse of Zangoose's Toxic Boost ability.

This next trait, Hot Poison, is a reference not only to the fact that Salazzle is a fire type in addition to being a poison type, but also the TCG, as Salazzle's card from the Guardians Rising expansion sports a PokeAbility by the same name. This scored a 1 given it's similarities to Primarina's Liquid Voice, but was limited to just poison damaging spells. I didn't think giving it this was too bad given how there are so few spells that just do poison damage, as most spells that do poison damage offer a choice in what damage type you want, like Chromtic Orb, or do poison damage in addition to other damage types, like Prismatic Spray.

Captivate is based on the Lizardfolk's Hunter's Lore, but the skills listed for this version were selected because they all deal with interacting with people or animals. This is meant to loosely reflect Salazzle's pheromones having an influence on people/beasts. Originally, Captivate was going to be.....odd, so say the least, and possible overpowered. Originally it was going to be a play on Innate Magic in that you would get Dominate Person, Dominate Beast and Dominate Monster at certain levels. It was also going to be named "Queen's Haze", a reference to Salazzle's GX card in the Burning Shadows expansion. Despite obviously going to make it so you'd need to reach the levels necessary for you to cast them normally, I felt that just giving these spells to a player would be ludicrously generous.

I was going to add something to give proficiency with the poisoner's kit (because that seemed a pretty obvious thing to do given this race is built around poison) or even a natural weapon ability given what was written about Salazzle giving a fiery slap to Salandits who don't bring it food, but I felt I had given it enough already. I don't think I'm wrong given how it (currently) scored a 8. --MetalShadowOverlord (talk) 13:43, 19 May 2018 (MDT)

Given how the score for this race was adjusted, I figured I'd at least give it Devilish Claws, which not only is a reference to a move on Salazzle's GX card from the Burning Shadows expansion but is also a play on the Blaze trait from my Blaziken race. I will say that I'm not sure why Captivate was given a 0.5 instead of a one given how Hunter's Lore was a 1 in [ConcealedLight's Musicus Expansion], but I'm not complaining (It's pretty much because of him these races are coming along so nicely in the first place). I was once again considering giving it proficiency with the poisoner's kit, but once more thought it'd be too much (Heck, Devilish Claws might even be too much). I guess I'll just say the reason it doesn't is because it's proficient with it's own poison and prefers to use it rather than mix up some other concoction. XD Anyhow, this means that Salazzle is currently a 7.5. --MetalShadowOverlord (talk) 00:57, 21 May 2018 (MDT)

I'd nerfed the skill proficiencies to choose one instead of two is why :P --ConcealedLightThis user is an administrator (talk) 02:22, 21 May 2018 (MDT)
LMAO Wow, I noticed all the other changes but didn't even notice that. Thanks for the help. --MetalShadowOverlord (talk) 11:10, 21 May 2018 (MDT)
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