Talk:Mutazoid (5e Race)

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Explaining This Race[edit]

Hey there! So, when I created this race, I had an idea in mind- a race that would allow the players to pick from a list of features, allowing them to mix and match whatever features they want. I was thinking of something similar to a Simic Hybrid combined with Renegade fighter, where it would give a list of minor and major features and you could pick whatever features you want. Not sure how well it turned out, so here was my thought process for making the features.

I followed a (kind of) template for the minor features and major features, where the minor features were small things like cantrips that could be useful for non-combat encounters. Major features generally had a lot more combat-focused abilities and were significantly more powerful. This race is still a work in progress, so if you want to add minor and major features, feel free! I had a few ideas for major and minor abilities that I didn't put in, such as more non-combat related cantrips, a climbing speed, and maybe an unarmored defense feature.

I do also want to ask about the balance of the race. I am a bit worried that the race might be unbalanced as a whole, as it allows for some weird combinations. For example, technically a person could have resistance to fire and cold damage at the same time. They could also have a flying and swimming speed, telepathy and communication with animals, and so many more. I'm just worried about the possibility of ridiculously powerful builds with this. If someone could look over it, tell me what they think of the race as a whole, and maybe add a few minor and major mutations, that would be great! Thanks so much! --MarshDASavage (talk) 15:27, 2 April 2021 (MDT)

Definitely reads to be simic-hybrid-like as a "build your race" thing. The stacking of traits should be fine since it's almost like tiefling spells (save the applicability). None of the mutations strike me as too crazy, especially with the newer races coming out that have more leniency towards flight. Players can take flight at level 1 here since it is a major mutation with no prerequisite, but it wouldn't make the race any stronger than an aarakocra really at first level. Looks good dude.--Yanied (talk) 21:54, 22 October 2021 (MDT)
Glad you like it! In that case, I think I'll leave it as is for now. I might add a few more minor and major mutations, but nothing crazy, and all around the same power level as the current ones. Thank you! --MarshDASavage (talk) 08:13, 23 October 2021 (MDT)

Musicus Meter[edit]

I'm gonna test how strong this race really is, and if I need to nerf something, based on the Musicus Meter.

Musicus Meter
Score: 4.5-8.5
This race has a score of 4.5-8.5 according to the Musicus Meter race guidelines. With this metric, first-party races' scores range from 4.5 to 8. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
This scoring may be the groundwork for a focused {{needsbalance}} usage. A contributor to this page may request a detailed breakdown of this page's balance. Without this information, {{needsbalance}} may then be removed. This meter cannot be the sole basis for a needsbalance template, but may be included as an accessory to a wider discussion of a race's balance.
This template should only be placed on a race's talk page. If this template is not placed on the talk page, please move it.

  • 2 points: +2 to Constitution
  • 1 point: + 1 to any ability score

Then it splits off, depending on your level. I'll show the highest and lowest rating possible.

Lowest possible:

1st level

  • 0.5 points: all minor mutations are 0.5 points, 1 minor mutation
  • 1 point: Either Telepathic Being (telepathy is not listed on Musicus Meter, but I assumed it to be slightly better than extra language), Freezing Body (resistance to a damage type + a cantrip), or Unnatural Resilience (identical to Relentless Endurance).

Highest Possible:

5th level

  • 1 point: all minor mutations are 0.5 points, 2 minor mutations
  • 3 points: Flying speed of 30 feet
  • 1.5 points: Either Flaming Body (Unarmed strikes deal 1d6 damage, resistance to fire damage) or Water Affinity (swimming speed of 30ft).

Most players are going to be between 5.5-7.5 points, so overall it's fairly balanced. --MarshDASavage (talk) 18:46, 4 November 2021 (MDT)

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