Talk:Hyrule (5e Campaign Setting)
From D&D Wiki
- 1 (Current Status?)
- 2 (Unnamed header 1)
- 3 (Unnamed header 2)
- 4 Custom weapon
- 5 Encounter Table
- 6 We need to finish this
- 7 (Unnamed header 3)
- 8 Running a game...
- 9 Fleshing Out the Wiki
- 10 Campaign going Strong
- 11 Converting to traditional 5e?
- 12 I'm Tired
- 13 Starting a new campaign
- 14 Inspiration for my Zelda-5e Conversion
- 15 New subclass + editing the header
I'm using this for a game with my family, as well as a game over discord, based on my custom Zelda setting(Legend of Zelda: World's Divided) and wondered if it was still being worked on, or if there were plans to put the treasure items into a database or table format? This is great work, and I'd love to help out if needed. —The preceding unsigned comment was added by Shadowzstaff (talk • contribs) . Please sign your posts.
- I haven't been able to work on it much lately due to work and other real-life constraints. I now sometimes favor other projects which give me a little more creative freedom, too.
- I would like to eventually finish the 'Treasure Roll' table. I also want to create d100 tables for magic items like those found I'm the Dungeon Master's Guide.
- If you'd like to help out, feel free to do so. It is a wiki after all. I appreciate that you've already fixed some problems with the treasures page. - Guy 04:50, 9 October 2019 (MDT)
(Unnamed header 1)
Just wanted to say that this is pretty cool and you should keep it up. Specifically the classes are really well done, and I look forward to seeing everything else so fully fleshed out. --Quamobrem (talk) 19:30, 26 September 2017 (MDT)
(Unnamed header 2)
Greetings, Guy. As a fellow fan of Nintendo and RPG's, I felt I needed to reach out and thank you for your work on this setting as well. I've been considering submitting some of my own Mario/Mushroom Kingdom 5E Homebrew as well, and seeing your work has helped me build up the confidence to finally do it. --Dr. Zooks Gadd (talk) 20:22, 22 May 2018 (MDT)
- Oh, wow, that's high praise. I'm glad my work could inspire you. - Guy (talk) 20:58, 22 May 2018 (MDT)
Would the Gorons be able to custom make an exotic style weapon/shield? I am asking because i plan on being a goron shield master who makes use of shield gauntlets, a custom equipment that i am creating for the shield master class or similarly defensive based classes. It is a gauntlet that has a slab of metal attached to it that attaches to the forearm to act like a shield, allowing the user to use an attack style similar to a boxer, which is good for a goron. right? —The preceding unsigned comment was added by Phantom Wolf (talk • contribs) . Please sign your posts.
- Something like that won't be a part of this campaign setting I think, but if your DM allows you to be a goron shield master, then I'm sure she/he would also allow a shield gauntlet weapon if it is well designed. - Guy (talk) 14:43, 10 May 2018 (MDT)
Would it be possible to get the encounter table finished asap? I kind of would appreciate seeing that thing posted up next if it is possible. Also, thanks for finishing the Archer Archetype, that really helps me with Linkle :D --DalkonCledwin (talk) 16:29, 4 August 2018 (MDT)
- EpicBoss99 created the archer archetype, so he gets basically all the credit there.
- I wasn't planning to make finished encounter tables until after the bestiary was finished. There are still a hundred—maybe more—creatures I planned to add at some point. - Guy 06:38, 6 May 2019 (MDT)
We need to finish this
This could easily be a 5 star campaign setting. As far as I can tell, the only things that need to be worked on is the locations and some setting specific stuff. I’ll go ahead and work on the locations, but they will be based off of how they are portrayed it BOTW, because thats pretty much the only Zelda game I’ve Really played. PickleJarPete (talk) 12:48, 13 January 2019
(Unnamed header 3)
I took a look deep into that campaign, it's very impressing and interesting. I would like to help about that, but i'm pretty intimidate about how that wiki work to admit. Except if the team of that hyrule campaign have somewhere to brainstorming. However to be gentle, I would give something about a class. In universe of Zelda, there is some kind of power through the art, yes something more for bard, cleric and warlock class. I should call it the Artist. There is sound weird, but if we think a single time, there have much speciality. First of all, a classic, the music. From all games, the music is used as a special magic. There is a second, the mask one. If we see in majora, for some folks, the masks have a huge powers to use. (There is a game with clothes to) Another one, the paint. In the between world, the power of art painting can make such powerful magic. And Tingle thing... it can be an artist self. If we look more deeper, I'm sure we could find more than 3 kind of bard thing power. Also a thing about class make me struggle, the Darknut. Technicly it's a race one, and the subclass would be knight. However, I understand the fact of darknut armor.- Leonizard (talk) 22:20, 14 March 2019 (EDT)
- I'm glad you found it impressive. Feel free to help if you'd like. Allow me to separately address the two points you've brought up. - Guy 07:11, 6 May 2019 (MDT)
- Artist Class
- I'm not sure I follow you about making an artist or artist-type class. Masks are already included as magic items. The paint-esque powers used by Yuga are already spells (and even ravio's bracelet exists), and Yuga himself fits well into the researcher class. That said, there is some unfinished work for a "bard" subclass for opportunist. Admittedly music is not as huge a part of this content as it should be, considering the prominence of magical songs in some of the more prominent Zelda titles.
- Even with canon examples of magical spells, most of them don't transition well into D&D abilities. Most of the ocarina songs in OoT/MM are tied to very specific locations, only serve niche story purposes, or have other issues. They could serve as blessings or marks of prestige, but not as class features. I don't trust in my ability to make a proper class based solely on Zelda songs or artistry—even just a subclass has proved difficult—but someone else could always try. - Guy 07:11, 6 May 2019 (MDT)
- Regarding darknuts... I believe you are suggesting it should be a race? While there is room to interpret darknuts as a race, I think a class or subclass is a more fitting representation of darknuts in D&D. As far as I know, the primary evidence which suggests darknuts are their entirely separate race is when they are unmasked in The Wind Waker, wherein their faces resemble anthropomorphic dogs. Many moblins from older games had dog-like faces. Moblins from the first two games arguably resemble tWW's darknuts than they do BotW's moblins, even. Wind Waker darknuts just seem like lawful moblins to me.
- If you look at other darknuts in other games, especially the lightly armored ones in Twilight Princess, it seems pretty clear they do not have the same dog-like faces underneath their headgear. I think it's reasonable to assume they are not all the same dog-like race or subrace.
- All darknuts from all games share only a few traits for sure: the category of armor they wear and their relative expertise in martial combat, and little else. To me that sounds much more like a class/subclass than a race/subrace. - Guy 07:11, 6 May 2019 (MDT)
- Well, you understood pretty well. I wanted to mean a bard class, because as you can see. Masks in majora mask and the songs in any games are pretty important. Exemple to twilight princess or skyward sword, some circus are pretty tough thing where need much of skills. However, it's only to say that fact exist.
- For the Darknut, you are right there is only on toon link where we can see they are dog-like. It's very very rare models we can see moblin as dog-like, but I admit it's exist from a little research. However, so most of them are pig. It's a very hard stuffs. It's just the armor of Darknut is a secret from a kind where they are very heavy and resisting.
- To sum
- this is your interpretation as you are the creator. However, if you really wish me and others would give all help. Maybe it could be good to use a different system to share and adapt the information and ideas, maybe a server discord. That should be pretty more usefull than use a system editor text to communicate. However, I didn't find any spots to share that to help. - Leonizard (talk) 20:28, 11 June 2019 (EDT)
- I have some difficulty understanding what you write.
- D&D Wiki already has its own Discord server. I don't think this campaign setting warrants one of its own. I don't want to go out of my way trying to convince anyone to "give all help," either. - Guy 06:48, 12 June 2019 (MDT)
Running a game...
- I'm glad you like it. Feel free to make or suggest improvements anywhere you feel they are warranted. - Guy 06:38, 6 May 2019 (MDT)
- I'll be glad to. I'm mostly interested in assisting in filling out the bestiary. If there's any guidelines or vetting process you would like me to follow, please ask. Running the campaign in a primarily BotW Hyrule, so I've had to make Moldugas and Guardians among others. ZeroHarpuia (talk) 02:32, 30 May 2019 (MDT)
Fleshing Out the Wiki
Hey, I've been following this campaign setting for a few years and really enjoy the content already available. I am a huge fan of the Legend of Zelda series and an avid D&D Game Master. I was wondering if it was alright for me to step in and start fleshing out parts of the campaign setting (such as the Bestiary, Traps, Treasures, etc.) I'd really love to see this campaign setting in a completed state. Let me know if there is anything at all I can do to help. If you have any submission guidelines for me to follow, that'd be great as well.
- Of course, feel free. I see you've already started adding some.
- No one has ever asked about submission guidelines for this setting specifically. Quality is ideal, of course. Images are preferred, so I'm glad the creatures you've added include them. When using images from a site like Zelda Wiki, however, I'd suggest uploading the images to an external image sharing site like Imgur. Zelda Wiki changes their image urls surprisingly often. Consequently, dozens of images in this setting are currently broken because they still use an outdated Zelda Wiki url. - Guy 06:38, 6 May 2019 (MDT)
- That would be awesome of you. I find fixing the broken images to be more tedious than any other part of this, so any help there would be most appreciated. - Guy 07:11, 6 May 2019 (MDT)
Campaign going Strong
I just realized I've never actually posted anything here, but... I've been running a game using this setting for my group and streaming on twitch for... over a year now? XD You can watch our sessions here!
We've made some comments here and there about the system, and I've used some homebrew monsters others over on Reddit have made to add variety, but most of it has come from this setting page, so thank you very much for all the hard work!
~Hikaru--2001:56A:F0E3:8600:84AE:CBEE:B37E:C3F1 21:17, 13 November 2019 (MST)
- Thank you for posting this! It's really nice for me to know someone is using (and hopefully enjoying) some of this content.
- I've listened to some of the first video, and look forward to hearing the rest when I can. If you have any criticisms or suggestions in mind, please don't hesitate to share them. - Guy 06:18, 14 November 2019 (MST)
Converting to traditional 5e?
The ideas behind the magical classes (Researcher, Sage, and Scion) are rather interesting, able to separate themselves enough from traditional classes. I'd like to use these for a more traditional campaign that doesn't use things like MP, however, so may I make Variant pages that have these classes in a more "traditional" format? Nona (talk)
- Of course, go right ahead. There's no need to ask first, but the courtesy is nice. - Guy 20:31, 17 January 2020 (MST)
For a long time I've been tired of trying to make this work on D&D Wiki; of having random strangers changing stuff I've written; of having to explain and justify in detail decisions I make; of people dismissing this content entirely just because it's hosted here; of needing to 'keep watch' for vandalism and arbitrary edits; and so many other things.
I'm still going to contribute to D&D Wiki, and I'm still going to work on Hyrule content in private, but the two will no longer overlap. I'm washing my hands of this Hyrule campaign setting. Do with it what you like and I'll try not to intervene. - Guy 17:29, 22 January 2020 (MST)
- If I could delete this entire setting from D&D Wiki, or undo ever creating it in the first place, I would. - Guy 08:49, 21 July 2020 (MDT)
Starting a new campaign
Hi, just made a wiki account so I can post this, just wanna say thanks for the work you've put into this. I'm about to start a new campaign using this setting and I appreciate the amount of work you've put into making this work! I know you're not working on this anymore so you probably don't even check these but I still thought I'd show my appreciation for the work you put into this. - Dragonrino 15:38, 02 June 2020 (BST)
Inspiration for my Zelda-5e Conversion
Hello! I just wanted to express my deepest gratitude for your work on this campaign setting for so long, Guy. I've been following it's development for a while, and even DMed a one shot using it. I recently took on a project to convert the Legend of Zelda to Dnd 5e for a different power scale than I could find any other homebrew for. Throughout the process, this setting has been a great inspiration for my work. If you see this, thank you for maintaining it on the wiki for so long and for allowing amateur homebrewers like me to see it! If it's alright with you, could I acknowledge you in the project as one of my sources of inspiration? I have an "Acknowledgements and Thanks" section. Thanks again for your work! --Dreeges (talk) 11:13, 26 August 2020 (MDT)
New subclass + editing the header
Hey there! I'm new to the wiki, but I've been playing in a campaign that uses this supplement. It's been a lot of fun and I decided to give making an Opportunist subclass (the Picaroon) a go. Hopefully it's alright. I was just wondering: how do you add new (sub)classes to the "Campaign Setting Information" section? I'm not sure how to get to the header's page to edit it. I know I've seen new content added to it before. Is that supposed to be an automatic process or...? --Pierrot (talk) 07:37, 28 February 2021 (MST)
- As far as I understand, the header is a seperate page all on it's own, which is then called on by another page by whatever tag does it. Not sure where it is but you can probably find it. Remember to sign your posts. --SwankyPants (talk) 08:49, 28 February 2021 (MST)