Talk:Devil Gear (5e Race)

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I'm fine adding more flavor if need be, but I'm wondering if there's more room for perhaps niche subrace traits to further add more of the lacking mechanics.--Yanied (talk) 15:10, 10 March 2018 (MST)

Nice edit. To answer your question, it would depend on the strength and nature of the traits. You could add in one or two minor traits that are not combat focused maybe, as this race has a lot of combat based traits. I'm referring to the three pillars of adventure when I say this in case I wasn't being clear. Could you give me an idea of what kinda traits or abilities you were thinking of? --ConcealedLight (talk) 16:05, 10 March 2018 (MST)
Since I added the new ASI to the races, I was thinking maybe the Flyer could have a trait relevant to its heightened charisma, like proficiency in interactions involving traveling. Climber could have a proficiency in cook's utensils or something else minor maybe.--Yanied (talk) 23:34, 10 March 2018 (MST)
Since the flyers are scouts what about, "You can accurately recall anything you have seen or heard within the last month." OR "You can move your full speed if you are stealthed". In regards to the climbers, an artesian toolset of choice sounds like a good idea and reflects their role as laborers. --ConcealedLight (talk) 09:57, 11 March 2018 (MDT)
That works. Edits implemented. I think it has effectively solved the problems enumerated on the stub.--Yanied (talk) 15:50, 11 March 2018 (MDT)
Agreed. Nice working with you again. See you around. --ConcealedLight (talk) 02:12, 12 March 2018 (MDT)
Likewise.--Yanied (talk) 10:34, 12 March 2018 (MDT)
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