User contributions for Paul the anime Dm

Jump to navigation Jump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

20 June 2025

17 June 2025

16 June 2025

  • 23:0323:03, 16 June 2025 diff hist +46 Martial Artist (Dragon Ball Supplement)→‎ADVANCED TECHNIQUES: In the form it had previously and being very accessible, Sonic Sway was a very abusable technique that easily made anyone live the ultra instinct dream if they liked once they had a ki pool that can replenish and any form of damage threshold. Additionally, its existence itself is unnecessary, and an example of feature bloat becoming progressively worse, there is no need for one more way to avoid damage when the class has many, let alone one so cheap and overly efficient
  • 22:4622:46, 16 June 2025 diff hist −38 Martial Artist (Dragon Ball Supplement)→‎ADVANCED TECHNIQUES: Although the name suggests it is a dodge, it essentially has similar mechanics as a core class feature, deflect missiles with a difference in reduction value, being able to amp it up, and being able to use one reaction to deal with everything that you're hit with on a turn, someone with 20+ ki points and decent threshold? Watch him deflect possibly 20 unarmed strikes from evenly matched creatures.
  • 22:3322:33, 16 June 2025 diff hist −26 Martial Artist (Dragon Ball Supplement)→‎ADVANCED TECHNIQUES: First of all, damage reduction is a big thing with a class that, according to the variant rules it's supposed to be used with can already have a high damage threshold, which is why reduction should be treated with care when implemented in a technique, in this one's case, there was none, it was cheap, too reliable, and can even reuse the same damage reduction value for all other damage received in the turn by spending a single ki point. It's too good to be a fundamental
  • 22:2122:21, 16 June 2025 diff hist +1 Martial Artist (Dragon Ball Supplement)→‎Techniques: Though not much of a fan before, I was ok with just letting it be because it was a higher tier technique and the previous name didn't suggest that it's a common technique, which the current name and its status as a fundamental technique make it, both in flavor and mechanically, I will first move this to a higher tier and then I will make some edits. Where I will also talk about what I think is wrong about this technique being where it is, how it is.

15 April 2025

21 March 2025

11 March 2025

9 March 2025

4 March 2025

3 March 2025

2 March 2025

1 March 2025

27 February 2025

20 February 2025

16 February 2025

10 February 2025

28 January 2025

25 January 2025

19 January 2025

13 January 2025

4 January 2025

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)