Way of the Godspeed (5e Subclass)
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Way Of The Godspeed
This is an archetype designed for the Monk Class
- Only foolish people think that moving fast automatically means that it will take you somewhere. Luckily for me, it does. It takes me and my blade to your throat and back before you can raise your blade or chant your ritual.
The Way Of The Godspeed is a monastic tradition that makes use of the greatest advantage attainable by a warrior: Speed. Those that follow it believe that Celerity can contend with overwhelming strength and acute magic ability, and those that master it render them obsolete.
- Enlightened Accelerator
When you gain this tradition at 3rd level, you begin to learn how to exploit your irregularly gifted speed to dish out the full brunt of your attacks. When you hit a creature with a melee or thrown weapon attack and you have physically moved at least 20 feet in a straight line before the attack, you have advantage on the attack roll and can expend 1 ki point to deal extra damage equal to your monk level. For every extra 10 feet you move, you deal supplementary damage equal to your proficiency bonus (extra movement must also follow the straight line rule). Additionally, you gain advantage on initiative checks.
- Limit Breaker
At 6th level you begin to rise above your personal limits to become faster, deadlier, and harder to hit. As a bonus action, you can expend 2 ki points to gain the effects of the Haste spell for 1 minute. This effect requires concentration as the normal spell does, and you can use either Consitution or Wisdom for saving throws to maintain concentration. You also have advantage on these saves. Additionally, you receive one level of exhaustion when the effect ends. While you are under this effect or the Haste spell, opportunity attacks against you have disadvantage and your speed cannot be reduced by any outside effect.
- Zen Limit Breaker
Upon reaching 11th level, relentless training and consistent limit breaking has grown you accustomed, increasing your battle prowess and allowing you to get the jump on your foes. You can now spend an additional 2 ki points (a total of 4) to gain the effects of the Haste spell as a reaction, as long as you’re not surprised. Concentration is no longer required and you no longer suffer from exhaustion or the negative effects of Haste. When you choose to use the additional action from the effects of Haste to make a weapon attack, the attack has advantage and deals an extra Martial Arts Die of damage.
While under the effects of Haste, you gain one Ki point at the start of each of your turns (your total ki points cannot exceed your monk level). These points may not be used to cast or refresh the duration of the effects of Haste. All Ki points granted by this feature disappear when the effects of Haste end. In addition, your attacks now permanently deal extra force damage equal to your wisdom modifier.
At 17th level you have become speed personified and can bend the magnitude of velocity to your will. While under the effects of Haste, you gain the following benefits:
- When you choose to use the additional action from the effects of Haste to make a weapon attack, you may make two attacks instead of only one.
- You gain bonus AC equal to your proficiency bonus and gain resistance to force, thunder, and radiant damage.
- You can forgo any movement on your turn and use an action to spend 7 ki points to cast Wall of Force for up to one hour. The space you occupy upon activation is the point of origin, and the wall takes the form of a hemispherical dome with a radius equal to your total speed. The barrier disperses if you move from the point of origin or attempt to make an action.
- At the start of each of your turns, you gain temporary hit points equal to your proficiency bonus + Constitution modifier, provided that you have at least 1 hit point. These temporary hit points disappear when the effects of Haste end.
- You can move through other creatures and objects as if they were difficult terrain. While inside an object or creature you have tremorsense with a radius of 10 feet. If you occupy the same spot as a solid object or creature at the end of your movement are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
(Creator's Note: This archetype was heavily influenced by the Path Of Celerity homebrew subclass. Much gratitude to the original creator for the concept.)