Shroomb (5e Creature)

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Huge plant, unaligned

Armor Class 13 (natural armor)
Hit Points 93 (11d12 + 22)
Speed 20 ft, 40 ft climb

16 (+3) 9 (-1) 14 (+2) 1 (-5) 13 (+1) 6 (-2)

Saving Throws Constitution +2
Skills Survival +2
Damage Vulnerabilities Fire
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities poisoned, deafened, blinded, unconscious
Senses passive Perception 11, Blindsight 60 ft
Challenge 2 (450 XP)


Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 2) bludgeoning damage.

Spore Blast. The shroom blasts out spores. All creatures in a 15 ft cone must make a DC 16 Constitution saving throw, taking 5d4 necrotic damage and being poisoned for 1 minute on a fail, or half as much damage on a success.

Shroombs are big ol’ fungal masses shaped roughly like a headless elephant. They, like elephants, are used to transport heavy cargo, but throughout The Depths. They aren’t smart, so their attacks will be pretty random.

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