5e Classes (Broadbarrel Supplement)
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I’d like to note that I copy pasted this from Orizon’s page, and I am rewriting it for Broadbarrel. I hope this solves any confusion.
(Eberron: Rising from the Last War pg. 54)
Artificers are very commonplace in Broadbarrel, as it is teeming with innovation and invention. From them, powdergunnes, motorwagons, sandstriders, Krystaalc conditioners, all of it, was born. Without them, Broadbarrel wouldn’t be what it is today.
(Player's Handbook pg. 46)
Ever since Broadbarrel was scorched, there were barbarians. Broadbarrel lacks (good) infrastructure, and with that, these barbarians pillage and raid whatever they can. Without a meaningful society, these barbarians will continue to exist. Also being one of the only martial classes that don’t use guns.
(Player's Handbook pg. 51)
Bards are relatively rare in Broadbarrel, as most people don’t have time to sing songs and dance, but occasionally, one will decide that all the bandit raids and innovation aren’t worth it, and that it’s better to live life happy.
(Player's Handbook pg. 56)
Clerics are probably the rarest class in Broadbarrel, as there are no gods, as such, those that are clerics are either taking divine energy from gods that somehow can travel between crystal spheres, cultists, or use their own righteous energy.
(Player's Handbook pg. 64)
Druids are usually only found in The Sanctuary, unless they leave to do other business, as The Scorch is a relatively barren wasteland. When Broadbarrel was scorched, many of them use their druidic powers in order to restore life to the Scorch, if they so chose.
(Player's Handbook pg. 70)
From gunslinging raiders to knife-wielding knaves, Broadbarrel is teeming with people that are just itching to start a fight, whether it be for gold, or thrill, with Broadbarrel in it’s current state, it’s not surprising to see fighters up and about.
(Player's Handbook pg. 76)
Broadbarrel is no place for calm, meditation, never play a monk! Just kidding. Monks are rare, but not too much so. They often they wish to hone their skill in a more structured way than your ordinary adventurer or have their monastic tradition rooted in their bloodline as a family tradition.
(Player's Handbook pg. 82)
Because Broadbarrel lacks gods, paladins are forced to cats spells with their own zeal. Many of them function as sheriffs and enforcers of The Zealot’s Code of Honor.
(Player's Handbook pg. 89)
Rangers of Broadbarrel are those who wish to preserve what little life there is left, and use their spells and weaponry to protect it. Like druids, most reside in places other than The Scorch.
(Player's Handbook pg. 94)
In Broadbarrel, thievery, stealing, and
being alone going rogue are all part of life. Rogues in Broadbarrel often take the more skillful than tactical route in problems, for example, a hit and run rather than a planned assassination.
(Player's Handbook pg. 99)
Broadbarrel is old, so much magic blood has been diluted, which has led to sorcerers who absorb energy from an event with a magic than a magic bloodline. Also rare.
(Player's Handbook pg. 105)
One of the few common spellcasting classes, warlocks often grab power from extraplanar beings such as genies or great old ones, or sometimes even krakens and other lurkers of the deep native to The Depth’s underground ocean.
(Player's Handbook pg. 112)
An uncommon but rare spellcaster is the wizard, just with many other types of spell casting being hard to access, is all. Not too much to say, they don’t use firearms much, I guess. They really are just wizards.
Firearms are more than well know in Broadbarrel, this has led to this prestige class being one of if not the most common class. It is limited to 10 levels though, so at 11th level and beyond another class must be picked.