Redead Knight (5e Creature)
From D&D Wiki
Medium undead, chaotic evil
Saving Throws Wis +2, Cha +1
Brute. A melee weapon deals one extra die of its damage when the redead hits with it (included in the attack).
Large Weaponry. The redead's weapon attacks inflict damage as if it were a Large creature.
Redead's Reach. As a bonus action, the redead moves up to its speed straight towards a creature frightened of it that it can see, and makes a melee attack against it if it is within reach.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) slashing damage.
Paralyzing Shriek (Recharge 5-6). A horrifying shriek echoes from the redead's face. All creatures within 40 feet of it must make a DC 14 Wisdom saving throw. The redead can designate one target within range it can see to have disadvantage on this initial saving throw. On a failed save, a target is frightened and paralyzed for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Decrepit Warriors. A particularly powerful redead, known for their stature and wielding colossal weapons. It is of greater physical size and strength than their lessers, but of the same horrifying visage and demeanor. A knight seems to usually be the result of a redead that animates from the dead of either gerudo warriors or darknuts, as the knights are most abundant where these races have previously thrived.
Undead Nature. A redead doesn't require air, food, drink, or sleep.
- Redead, the more common form of this creature that attacks without conventional weapons
- Cursed Bokoblin, an undead bokoblin that slowly ambles towards victims in a somewhat similar manner