Darknut (5e Creature)
From D&D Wiki
Medium humanoid, neutral evil
Saving Throws Str +10, Con +8
Special Equipment. The darknut wears darknut armour.
Multiattack. The darknut makes two melee attacks.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Parry. The darknut adds 4 to its AC against one melee attack that would hit it. To do so, the darknut must see the attacker and be wielding a melee weapon.
A heavily armored warrior that would make the best knights cower and flee. They are rare, and are often found in ancient dungeons. Some incredibly skilled spellcasters bolster their armies with darknuts in their most significant battles.