Darknut (5e Creature)

From D&D Wiki

Jump to: navigation, search

Darknut[edit]

Medium humanoid, neutral evil


Armor Class 18 (plate)
Hit Points 199 (14d8 + 56)
Speed 20 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 18 (+4) 11 (+0) 13 (+1) 9 (-1)

Saving Throws Str +9, Con +7
Skills Intimidation +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Senses passive Perception 11
Languages Common
Challenge 11 (3,900 XP)


Special Equipment. The darknut wears darknut armour.

ACTIONS

Multiattack. The darknut makes two melee attacks.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

REACTIONS

Parry. The darknut adds 4 to its AC against one melee attack that would hit it. To do so, the darknut must see the attacker and be wielding a melee weapon.

A heavily armored warrior that would make the best knights cower and flee. They are rare, and are often found in ancient dungeons. Some incredibly skilled spellcasters bolster their armies with darknuts in their most significant battles.



Back to Main Page5e Homebrew5e Creatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors