Pumpkin Head (5e Creature)

From D&D Wiki

Jump to: navigation, search

Pumpkin Head[edit]

Large undead, chaotic evil

Armor Class 18 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft., fly 30 ft. (hover)

14 (+2) 12 (+1) 16 (+3) 8 (-1) 12 (+1) 17 (+3)

Saving Throws Con +5, Wis +3
Skills Acrobatics +3, Stealth +3
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., tremorsense 5 ft., passive Perception 11
Languages Stal
Challenge 3 (700 XP)

Ethereal Sight. The pumpkin head can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Innate Spellcasting. The pumpkin head's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: death bolt, thaumaturgy, poison spray, vicious mockery
3/day: scorching ray

Removable Head. If the pumpkin head is grappled or shoved, it will be disarmed of its protective head, which will fall into an open space within 5 feet of it. The head itself is immune to damage, but will be destroyed if the pumpkin head dies. While headless, the pumpkin head has an AC of 11. If the pumpkin head is in the same space as its head, it can don the head as a bonus action.


Multiattack. The pumpkin head makes one slam attack and uses its ghastly touch.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage.

Ghastly Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage.

Spawn Head. The pumpkin head grows a new protective head upon its shoulders (see Removable Head feature). Its previous head disappears into thin air.

A normal pumpkin head (center), and the smaller spirit which inhabits the pumpkin and robe (upper left).

A pumpkin head is the result of a powerful ghini possessing a pumpkin. As its name suggests, its towering body is comprised of an unusually large head resembling a massive jack-o-lantern, which rests upon a semitransparent robbed humanoid body.

If its false pumpkin head is removed or sundered, the spirit's true form is revealed as a much smaller and spritely looking specter within the robe. Should this specter be allowed to acquire its false head again, or manage to form a new one, its robed body will reform and again provide armor-like protection for its true form.

Undead Nature. A pumpkin head does not require air, food, drink, or sleep.


See also[edit]

  • Ghini, a spirit which can become a pumpkin head
  • Gyorm, another creature that easily loses its protective armor

Back to Main Page5e Homebrew5e Creatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!