Kid Piccolo (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Namekian), chaotic neutral


Armor Class 12 (Natural Armor)
Hit Points 30 (4d8 + 12)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 17 (+3) 11 (+0) 14 (+2) 11 (+0)

Saving Throws Str +4, Con +5
Skills Arcana +2, Athletics +4, Deception +2, History +2, Insight +4, Nature +2, Persuasion +2, Stealth +2
Senses passive Perception 12
Languages Common, Namekian
Challenge 4 (1,100 XP)


Ki. Piccolo has 7 ki points which he can expend. All ki points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage.

Flight (1 Ki Point). As a bonus action, Piccolo gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). Ranged Ki Attack: +4 to hit, range 40 ft., one target. Hit: 4 (1d4 + 2) force damage.

Stand Ground (1+ Ki Point). Piccolo takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Piccolo may use this as a bonus action for 1 additional ki point.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 12 Constitution saving throw or be stunned until the end of Piccolo's next turn. Piccolo may only make one sledgehammer attack per turn.

REACTIONS

Deflect Missile. When Piccolo is hit by a ranged attack, reducing its damage by 7 (1d10 + 2). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Piccolokid.png
[Source].

At birth, Piccolo was already the most powerful namekian ever born for his age. He would quickly age to an adult form over the course of 3 years, becoming a powerful, evil warrior capable of rivaling the legendary Son Goku.



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