Groulth (5e Creature)

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This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.

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Player's Guide
A quick look at the classes in Broadbarrel.
Various gear, goods, equipment and magical items available to characters.
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An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
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Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
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A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
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Medium aberration, unaligned

Armor Class 8
Hit Points 13 (3d8)
Speed 0 ft, 30 ft swim

9 (-1) 13 (+1) 11 (+0) 2 (-4) 12 (+1) 8 (-1)

Saving Throws Dexterity +3
Skills Acrobatics +4, Perception +2
Damage Resistances Poison from nonmagical attacks; Psychic
Condition Immunities poisoned, frightened, deafened, blinded
Senses passive Perception 12, Darkvision 60 ft (blind beyond this radius)
Challenge 1/2 (100 XP)

Aquatic. The groulth starts to suffocate when not submerged in water.


Slap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.

Ink The groulth secretes an inky substance and flees, heavily obscuring an area 5 feet in diameter and allowing the groulth to move up to double it’s speed.

A groulth is a strange creature that has a head similar to a trout, three short, stubby tentacles and a large, ridged fin on top of it’s head. It lives in The Depths is often used as an aquatic mount as its ridged fin is almost like a handhold to grab on.

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