Dark Dinolfos (5e Creature)

From D&D Wiki

Jump to: navigation, search

Dark Dinolfos[edit]

Medium humanoid (lizalfos), neutral evil


Armor Class 18 (half plate, lizal gauntlet)
Hit Points 136 (16d8 + 64)
Speed 30 ft., swim 20 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 18 (+4) 12 (+1) 13 (+1) 8 (-1)

Saving Throws Dex +7, Wis +5
Skills Intimidation +3, Perception +5, Stealth +7 (disadvantage with half plate)
Damage Vulnerabilities radiant
Damage Resistances acid, fire, necrotic
Senses passive Perception 11
Languages Blin, Lizal
Challenge 9 (5,000 XP)


Brute. A melee weapon deals one extra die of its damage when the dinolfos hits with it (included in the attack).

Hold Breath. The dinolfos can hold its breath for 30 minutes.

Standing Leap. The dinolfos' long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Multiattack. The dinolfos makes one attack with its gauntlet, and any two weapon attacks.

Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used in two hands.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 12 (2d6 + 5) piercing damage if used to make a melee attack.

Necrotic Breath (Recharge 5-6). The dinolfos exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. Any creature that fails this save is incapacitated until the end of its next turn.

REACTIONS

Parry. The dinolfos adds 4 to its AC against one melee attack that would hit it. To do so, the dinolfos must see the attacker and be wielding a melee weapon.

645px-SS_Dark_Lizalfos_Concept_Artwork.png
A lightly-armored dark lizalfos, of the dinolfos subrace.
Source

The grayish black tint to this dinolfos’ scales give a hint of the dark magic that transformed it from the more common form of its race. These beasts have been tainted by evil magic, either by the influence of Ganon or some other malicious force. What little shred of humanity they had has been diminished even further. They’ve become even more brutal, and their breath weapon even more deadly. They are most often found in areas where dark magic has permeated the environment for many years.


See also[edit]

  • Lizalfos, the race to which this creature belongs
  • Dinolfos, the subrace of this creature; a version of dinolfos not enhanced by dark magic



Back to Main Page5e Homebrew5e Creatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryLizalfosDinolfos

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors