Astrom (5e Fallout Supplement)

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Astrom[edit]

Medium humanoid (Human), chaotic neutral


Armor Class 18 (Remnant Power Armor modified with Astronaut Suit)
Hit Points 112 (15d8 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 16 (+3) 24 (+7) 14 (+2) 16 (+3)

Skills Medicine +4 Arcana +6
Senses Passive Perception 15
Languages Common
Challenge 15 (13,000 XP)


ACTIONS

Mars's Revenge(Unique Plasma Caster) Ranged Weapon Attack: +7 to hit, range 150/200 ft., one target. Hit: 20 (5d6 + 5) Energy damage. lights the enemy on fire doing 6(2d4 + 2) each round for two rounds. if that enemy is hit again add two more rounds of burning.


Orion(Damaged Sniper Modded Alien Disintegrator ) Ranged Weapon Attack: +6 to hit, range 150/200 ft., one target. Hit: 29 (6d8 + 5) Energy damage.


LEGENDARY ACTIONS

The Astrom can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Astrom regains spent legendary actions at the start of its turn.

Jetpack. The Jetpack action allows Astrom to fly 30 feet into the air and hold it for that turn.

Hack. In a 10 foot radius shuts down electronic things, like robots, computers, and other techs, this lasts for the turn.

  • Who is he: Astrom is the leader of the parks. smartest of the parks and is the reason why the parks lie in the southern section of Twins falls. Astrom is not the real name of Astrom the only reason why he's called that is because of his obsession with the stars, hence the Name. The obsession follows into the name of his modified Weapons.
  • Weapon description: The first is Mars's Revenge, a Plasma Caster he found on the body of an enclave remnant, he modified the Plasma Caster to make the plasma more Flammable via increasing the hydrogen, causing the plasma to turn Red, giving inspiration to base the name after mars. Orion is Astrom's most unique weapon as it comes from the Zetaians, Astrom has toiled in his workshop for hours and days at a time just to understand the fundamentals of what it is. this weapon is Astrom most prized possession. This Alien disintegrator has been damaged, the center part of the rifle has been busted inwards and it's now shooting smaller and weaker alien lasers than what they're supposed to do.
  • Backstory: Astrom obsession started since his birth mainly from the fact that he was born in the twin falls space museum. this was where he learned about space and this obsession made Astrom turn the Parks headquarters from the Abermin Bunker to the Space Museum. His obsession does not only come from being raised in the museum of space but also from his chance encounter with a Zetaian scout, which Astrom quick shot before realizing it was an alien. This encounter gave Astrom his biggest reason for his obsession, the Broken Alien Disintegrator . Astrom has spent years trying to find out what makes this gun tick and make it work again, only barely making it work recently.
  • Armor description: Pieces of Enclave power armor modified with an white astronaut spacesuit that has a refueled and fully functioning jet-pack they used for the space race era of America. The white astronaut suit body is sowed and stitched together to be big enough to fit on the suit with the jet-pack being two normal white spacesuit jet-packs slapped on top of each other. The helmet of the space suit is equipped on the remnant helmet. This helmet has a mirror like glass obscuring others from seeing that its enclave power armor the only thing they see in the helmet is their faces looking back with a yellow tint.

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