Adom bin Jibade (3.5e NPC)

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Adom bin Jibade

CR 7

Male centaur fighter 4
CN Large monstrous humanoid
Init/Senses +3/darkvision 60 ft.; Listen +3, Spot +3
Languages Khabarat
AC 21, touch 10, flat-footed 20
(-1 size, +1 Dex, +3 natural, +8 armor)
hp 64 (8 HD)
Fort/Ref/Will +8/+8/+6
Speed 35ft. in full plate barding (7 squares), base speed 50 ft.
Melee +1 scimitar +12/+7 (1d6+9/18-20) and +1 scimitar +12/+7 (1d6+6/18-20) and hooves +12/+12 (1d6+3)
Ranged masterwork composite longbow (+4 Str) +11/+6 (1d8+4/×3)
Base Atk/Grp +8/+17
Abilities Str 23, Dex 17, Con 16, Int 8, Wis 13, Cha 11
SQ darkvision 60 ft.
Feats Improved Two-Weapon Fighting, Multiattack, Two-Weapon Fighting, Weapon Focus (hoof), Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Intimidate +4, Listen +3, Move Silently +5 (+0 with armor), Spot +3, Survival +2
Possessions 2 +1 scimitars, masterwork full plate barding

NOTE: Adom bin Jibade is an NPC in the Years of Gold setting, and the entry reflects that. He should be easy enough to adapt to games and campaigns in other settings, but remember to check him over for Pansaer-exclusive content.


Adom was born the son of Jibade and Khalia, priests of Morran in Dharuum and advisors to the current sultan Al Tayyib. Jibade, Adom's father, was unnaturally calm and collected for a descendant of Mieli, and thus well-suited to advise the young sultan in the early days of his reign. The centaur couple had their foal in the privacy of the sultan's palace, where Adom spent his early childhood.

Unfortunately, Adom was more prone to the wild rage born from a centaur's divine descendance. For a long time his parents managed to cover up and downplay this character flaw, but when Adom kicked an important member of the Priest caste to death, the sultan had had enough. Adom was cast out of the palace and the city of Dharuum, forced into the Red Wastes to perish.

But he did not: Adom was naturally hardy, and quickly banded with a group of goblin nomads, who taught him both how to survive in those harshest of conditions and how to fight. He stayed with the goblins for many years, until they came in contact with the Crimson Sultan's forces. Adom instantly took a liking to the king's honorable ways and his respect for a child of Mieli, and managed to have the nomads join Al Mehmed's efforts.

Now, Adom serves as a general of Al Mehmed's (admittedly small) army, leading them in combat. This leadership is not born of any force of character or tactical genius, however: it is purely an honorary title. Adom has all the strategic mind of a desert vermin, but his prowess in combat and his single-minded devotion to the Crimson Sultan's cause makes him an inspiration to those around him.

Currently the son of Jibade is in the middle of negotiations with a small enclave of fire giants living in the very heart of the Red Wastes. Their power would add much-needed punch to the Crimson Sultan's lineup, which as of yet is not truly great enough to challenge Dharuum, despite Al Mehmed's boasting. The giants pretend to like the centaur, but in reality they merely want access to Al-Ur's tomb, which they plan to ransack with a sudden assault.

Appearance and personality[edit]

Adom is a general only in name - he's a
poor tactician, but a great inspiration to others.

Like all his kind on Pansaer, Adom is dark of skin in both the human and horse parts of his body. Adom is very large for a centaur at 8' 2'' but not unnaturally so, and weighs 2,400 lb. His unkempt mane is jet-black and is tied into loose braids with bands of gold and silver. In battle, he wears a custom-built plate barding that's adorned with silver lining and desert motifs.

Adom is the very image of a brash, foolhardy yet noble warrior. He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. It's not that Adom is stupid (although he's clearly not intelligent) or cruel (although he's clearly not kind): it's merely in his nature to deal with life issues in big, sweeping decisions and actions.

Followers and allies[edit]

See Al Mehmed.

Recent activity and plans[edit]

See Al Mehmed.


While Adom is admittedly fairly daft, he knows his strengths and weaknesses in combat, and functions accordingly. He quickly charges into melee - preferably into the very thick of it - and begins wailing at everyone close enough for his dual-wielded scimitars and hooves to reach. He executes full attacks at every opportunity, since this is by far his most damaging attack, and lets the rest of his side worry about tactics. If he can't land a single blow, he switches to single attacks, but it'll probably take him a while to figure this out.

Adom's reckless fighting style makes him a huge target, which is a problem somewhat alleviated by Mafdet's healing capabilities. The centaur's size makes him somewhat easier to heal without incurring attacks of opportunity from foes, and if worst comes to wear, a well-placed mass cure moderate wounds usually does the trick.

Paradoxically Adom, who's by far the best one at running away thanks to his speed, is also the most unlikely to. When he enters the bloodlust a combat awakens in him, he's very unlikely to retreat, unless directly commanded by the Crimson Sultan. This means that in a serious battle, he's actually quite likely to perish - if anything, it's a wonder he hasn't already.

Back to Main Page3.5e HomebrewNPCsCR 7

Back to Main Page3.5e HomebrewNPCsECL 7
Back to Main Page3.5e HomebrewCampaign SettingsYears of Gold

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