3.5e Skill Feats

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These feats enhance skills.

General[edit]

General Skill Feats
Feat Prerequisite Summary
Additonal Skill Training Must have a minimum of 9 in desired skill's key ability You have received training in one skill which is not usual for your class, and you seem to be good at it.
Altered Form Familiarity Alternate Form ability You have spent enough time in your Alternate form(s) that you have become as accustomed to it/them as you have your monstrous form.
Bookworm You seem to have a knack for locating information needed when performing research
Calm Skill Skill Focus in selected skill, 12 ranks in selected skill. You have used this skill so many times that it is second nature to you.
Cross-Class Learning Two selected skills become class skills for all your classes.
Flashes of Brilliance You are brilliant but erratic with a specific skill.
Improved Synergy 10 ranks in any single skill You're good at combining your skills for greater effect.
Intellectual Skill Int 14 You are not constrained by limits to which others must abide.
Let Me Try Gain a +3 circumstance bonus on a skill after someone fails.
Life-Learned 1st level only. You draw your skills from your experiences.
Man Hunter Knowledge (geography) 6 Ranks.
Medicinal Mastermind Heal, 7 ranks You are so practiced in the ways of medicine, you can offer immediate recovery to small injuries.
Multitasker Two skills with 4 skill ranks You are adept at using your skills for a myriad of tasks
Natural Skill 1st level only. You have a natural knack for picking up new abilities. You gain 2 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of three free skill points per level.
Naturally Skilled Non-Human Race, Intelligence less than 9. When you're focused, you're able to set your mind to learning something, even though you aren't all that bright!
Parcour II Dex 15, Climb 15 ranks, Jump 15 ranks, Tumble 15 ranks After some practice, you have learned to use your abilities to some advantage.
Practice Makes Perfect You are better at skills when you take your time.
Sense of Maturity Middle Age You have learned as you matured.
Skill Mastery Skill Focus and 5 ranks in the focused skill. You have mastered the basics of a skill, and can move on to the advanced parts.
Skilled Multiclass Multiclassed character You treat the class skills of all of your classes as class skills when you gain a new level.
Specialist You are an expert in a limited field of skills.

Appraise[edit]

Appraise Feats
Feat Prerequisite Summary
Artisan Any Craft skill 4 ranks. Your apprenticeship to an artisan has made you more capable in your craft.

Balance[edit]

Balance Feats
Feat Prerequisite Summary
Accelerated Balancing Balance 4 ranks, Dex 13 You are adept at moving quickly while balancing.
Accurate Assessment None You can accurately judge how good someone is at something.
Animate Wall You can make your wall spells move.
Aquatic Leaping Attack Swim Speed 30’, Base attack bonus +3 You can propel yourself from the water and strike your foes.
Athletic Drill Wis 13, Combat Focus You trained especially athletic maneuvers with your combat forms.
Parcour III Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings.
Rope Climber Dex 13 You are as comfortable climbing ropes and rigging as you are walking on the ground.

Bluff[edit]

Bluff Feats
Feat Prerequisite Summary
Actor By applying your skills of deception, you become a more capable actor
Aggressive Feint Improved Feint, Intimidate +4 Ranks, BAB +3 Use Intimidation during a Feint
Bootlicker Charisma 13 With sweet words you can trick people into liking you.
Look Harmless Bluff 4 ranks You have a knack for looking harmless, enabling you to avoid unwanted attention and potentially surprise your enemies.
Personal Technique Combat Expertise, Improved Feint Your ability to feint is hard to predict and more about mobility than personal.
Practiced Feint Bluff 4 ranks, Sense Motive 4 ranks You can make and sense feints with increased skill.
Seduction You are good at using your sexual charms.
Smooth Talker Cha 13 You have a natural talent for the con, able to convince "marks" from all walks of life.
Use Prejudice You can use people’s prejudices against them.

Climb[edit]

Climb Feats
Feat Prerequisite Summary
Accelerated Climbing Climb 4 ranks, Dex 13 You are adept at moving quickly while climbing.
Agile Climber Dex 13 You are not as vulnerable to attack while climbing.
Natural Climber Climb 25 ranks You have achieved a skill at mountaineering that you could challenge a chamois.
Parcour III Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings.
Rope Climber Dex 13 You are as comfortable climbing ropes and rigging as you are walking on the ground.

Concentration[edit]

Concentration Feats
Feat Prerequisite Summary
Concentration Mastery Dodge, Concentration 8 ranks You can maintain your concentration even under stress or amidst distraction.
Concentration Spell You can extend the duration of your spells through concentration.
Master Battlecaster Combat Casting, Base attack bonus +6, Concentration 8 ranks, Ability to cast second level spells You have mastered the ability to combine magic and war-skill on the battlefield.
Mindless Effort Spellcasting-related ability score of 13, Concentration 10 ranks You can continue to maintain a concentration spell for a limited time without concentrating on it.
Routine Combat Casting Combat Casting, Base attack bonus +4 You are able to maintain your concentration even when threatened in combat.
Stable Spell You need not concentrate to maintain spells.

Craft[edit]

Craft Feats
Feat Prerequisite Summary
Apothecary None You have extensive knowledge of poisons and how to distill and manufacture them.
Artisan Any Craft skill 4 ranks. Your apprenticeship to an artisan has made you more capable in your craft.
Cannibalize Item Any Item Creation Feat that can create an item of the type you chose Choose either arcane, divine or psionic. You can draw the energies from an item of that type to offset the XP cost of creating a new item of the same general type.
Craftsman 5 ranks in any two Craft skills You have a greater understanding on how to create things
Device Knowledge You know your way with all things mechanical.
Great Alchemist You have a knack for alchemy.
Handy You don’t depend on book-smarts when fixing things, making things, or dismantling things.
Improved Swift Craftsman Swift Craftsman You can craft even faster but at the expense of xp
Locksmith You are adept at making and defeating locks.
Master Alchemist 5th level caster, Great Alchemist, Skill Focus (Craft (Alchemy)) You have mastered your ability to craft alchemy items.
Master Artisan Craft (of the specific type chosen with the feat) 8 ranks or higher You can make items faster using the Craft skill.
Superior Craftsman Swift Craftsman, Improved Swift Craftsman Your life's dedication to crafting has reached its pinnacle.
Swift Craftsman You must have 5 ranks in 5 different craft skills. Intelligence 17 Your devotion to your craft has advanced your speed when crafting.
Trap Mastery Trapfinding, Craft (trapmaking) 8 ranks As a veteran of the dungeoneering trade you have a wealth of experience with traps.
Versatile Crafter 10 ranks in any two Craft skills. You have become skilled in seeing and using similarities among different Crafts.
Wizard's Grace Int 13, ability to cast 1st level arcane spells. The tricky hand gestures that are an integral part of your spellcasting have helped you to improve other skills.

Decipher Script[edit]

Decipher Script Feats
Feat Prerequisite Summary

Diplomacy[edit]

Diplomacy Feats
Feat Prerequisite Summary
Frontline Diplomat Favored Enemy You are a veteran of the border wars, but you also serve in times when a truce must be struck.
Seduction You are good at using your sexual charms.
Smooth Talker Cha 13 You have a natural talent for the con, able to convince "marks" from all walks of life.

Disable Device[edit]

Disable Device Feats
Feat Prerequisite Summary
Device Knowledge You know your way with all things mechanical.
Handy You don’t depend on book-smarts when fixing things, making things, or dismantling things.
Mechanically Inclined Int 13, Dex 13, Disable Device 4 ranks You can figure out how things work and how to fix them. If you don't have the correct item at hand to fix a machine or an item, you can use something similar to provide a temporary fix.

Disguise[edit]

Disguise Feats
Feat Prerequisite Summary
Actor By applying your skills of deception, you become a more capable actor
Aura Chameleon Cha 13, Disguise 5 ranks, Bluff 5 ranks, Use Magic Device 5 ranks You may fool divination spells, or powers, in the same way as you can deceive magic items.
Improved Disguise Cha 13, Disguise 4 ranks You can create a disguise very quickly.
Use Prejudice You can use people’s prejudices against them.

Escape Artist[edit]

Escape Artist Feats
Feat Prerequisite Summary

Forgery[edit]

Forgery Feats
Feat Prerequisite Summary
Criminal Any non-lawful alignment You are practiced in the arts of petty crime.
Forger You are an accomplished forger.
Handy You don’t depend on book-smarts when fixing things, making things, or dismantling things.

Gather Information[edit]

Gather Information Feats
Feat Prerequisite Summary
Good Listener Gather Information 4 ranks, Cha 13 You are easy to talk to, and so can gather information quickly.
Port Savvy You know all the ins and outs of life in the seedy ports of call that sailors use as stopover points in their journeys.
Spy 5 ranks Hide, 5 ranks Move Silently.
You gain information through stealth rather than talking.

Handle Animal[edit]

Handle Animal Feats
Feat Prerequisite Summary
Animal Feat Training Handle Animal 4 ranks, target animal is trained for war (Handle Animal tricks attack and down, or any package that contains those abilities). Teach your animal lethal tricks.
Animal Ken Handle Animal 4 ranks, Cha 13 You have an innate ability to handle animals.
Critter Care Handle Animal 4 ranks, Heal 2 ranks You learn to care for the animals that you handle.
Natural Rider Handle Animal 4 ranks, Ride 4 Ranks You have a natural understanding of animals and can coax the best out of them.
Raise Poisonous Creature Handle Animal 5 ranks You know how to change a poisonous creature’s diet in order to make it deadlier.
Shared Enemy Favored Enemy class feature. You have an animal trained for war. (The animal knows the Handle Animal tricks attack and down). Your animals are better against your enemies.
Tame Wild Animal Skill Focus (Handle Animal), Handle Animal 4 ranks. You can tame the wildest of beasts.
Wondrous Pet Handle Animal 1 rank You gain an exceptional animal companion that is devoted to you.

Heal[edit]

Heal Feats
Feat Prerequisite Summary
Arcane Surgeon 1 level in an arcane spellcaster class. Your studies of the magical world have given you knowledge of medicinal practices.
Barber-Surgeon 5 ranks Profession (barber) Your training as a barber includes various medical techniques.
Black Medicine Nongood alignment, Heal 5 ranks
Expert Healing Heal 6 ranks You can use a healing kit to heal damage.
Physician Heal Skill 4 ranks. You have great skill at helping others recover from their wounds.

Hide[edit]

Hide Feats
Feat Prerequisite Summary
Camouflage Hide 1 rank You have mastered the art of concealing objects and other creatures.
Spy 5 ranks Hide, 5 ranks Move Silently.
You gain information through stealth rather than talking.

Intimidate[edit]

Intimidate Feats
Feat Prerequisite Summary
Combat Intimidation Intimidate 4 ranks, Cha 13 You are capable of intimidating others more easily in combat.
Forceful Intimidation 10 skill ranks in Intimidate Due to being brutish in nature, you have learned how to make others cower by having a larger muscle mass.
Frontline Diplomat Favored Enemy You are a veteran of the border wars, but you also serve in times when a truce must be struck.
Improved Demoralize You know how to make your opponents freeze in fear.
Notorious You are well known as a dangerous cutthroat not to be trifled with.
Use Prejudice You can use people’s prejudices against them.

Jump[edit]

Jump Feats
Feat Prerequisite Summary
Acrobatic Combat Mobility, Jump 10, Dex 15+ The use of acrobatics and jumping to always be on the move to avoid attacks.
Astonishing Leap Jump 4 ranks, Skill Focus (Jump), base attack bonus +6
Parcour III Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings.
Parcour I Dex 13, Jump 5 rank, Tumble 5 rank Through little training, you have learned to make your way through urban areas more quickly.
Pole Vaulting Str 13, Dex 13 You can use a pole or pole weapon to enhance your jumps.
Way of the Hare Base attack bonus +1, Dex 13, Jump 1 rank You have mastered the art of the leaping attack.

Knowledge[edit]

Knowledge Feats
Feat Prerequisite Summary
Applied Scholastics A least 15 total ranks in 3 or more Knowledge skills Your scholarly knowledge is helpful in nearly every situation.
Avatar of Learning (3.5e Epic Feat) Wis 19
Deckard's Polyscience Skill Focus for any two knowledge skills, At least 5 ranks in at least 4 different knowledge skills, See Special below Through your studies you have learned the general basis of all knowledge.
Knowledge Focus Int 13 You just seem to remember a bit more small detail about a given topic than the next fellow.
Magic Dealer Knowledge (arcana) 1 rank For a wizard, you show an unusual talent for business.
Monster Ecologist Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Nature), Knowledge (Religion), Knowledge (The planes) 1 rank each You are an expert on dangerous creatures, and you have a broad base of knowledge about them.
Sage 5 ranks in any 2 Knowledge skills You have a better ability to remember information.
Trained Memory Int 15+, at least 8 total ranks in Knowledge skill(s). You have the incredible memory of a preliterate scholar.
Woodscraft Your hunches and guesses tend to be more accurate about the world around you.

Listen[edit]

Listen Feats
Feat Prerequisite Summary
Guard Training You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around.
Quick Reconnoiter Listen 5 ranks, Spot 5 ranks. You can learn a lot of information from just a quick scan of an area or object.
Skyclad Knowledge (Arcana) 2 ranks. A character with this feat gains certain advantages when in a state of ritual nudity or near-nudity.
Watchman Through practice, training and experience, you are more alert and aware.

Move Silently[edit]

Move Silently Feats
Feat Prerequisite Summary
Spy 5 ranks Hide, 5 ranks Move Silently.
You gain information through stealth rather than talking.

Open Lock[edit]

Open Lock Feats
Feat Prerequisite Summary
Criminal Any non-lawful alignment You are practiced in the arts of petty crime.
Improved Lockpicking Open Lock 4 ranks, Dex 13 You are capable of opening locks rather quickly.
Locksmith You are adept at making and defeating locks.
Manual Technique You reason out locks, knots and slights of hand.

Perform[edit]

Perform Feats
Feat Prerequisite Summary
Actor By applying your skills of deception, you become a more capable actor
Arcane Cantata Bardic music, Perform 5 ranks You can boost the power of your spells with the sound of music.
Dancer of Music Perform (dance) 9 ranks, Dance class ability. Allows Bard levels to stack with Dancer levels for Bardic Dance.
Dancing Bard Perform (dance) 4 ranks, Dex 13, Cha 13, Inspire Courage Allows a Bard to use Perform (dance) for Bardic Music
Dancing Dodge 15 Dex or Cha You can dance your way around your opponents attacks.
Lord of the Dance Must have been exposed to irresistible dance spell The urge to dance lingers on you.
Mimicry Perform (Comedy) 1 rank You can replicate almost any natural sound you have ever heard
Minstrel Cha 13, Perform 4 ranks, bardic music Your music never fails with the ladies.
Song of Overwhelming Valor Bardic Music, Perform ranks 5, Knowledge (History) ranks 3 Even when all hope seems lost, facing overwhelming odds, your music can summon the deep wells of pride and valor in your allies, giving them the courage to fight on, and fight harder still.
Ventriloquism Perform (comedy) 1 rank You have learned to throw your voice, making it appear to come from someplace else.
Wizard's Grace Int 13, ability to cast 1st level arcane spells. The tricky hand gestures that are an integral part of your spellcasting have helped you to improve other skills.

Profession[edit]

Profession Feats
Feat Prerequisite Summary
Artisan Any Craft skill 4 ranks. Your apprenticeship to an artisan has made you more capable in your craft.
Barber-Surgeon 5 ranks Profession (barber) Your training as a barber includes various medical techniques.
Great Alchemist You have a knack for alchemy.
Professional 5 ranks in any 2 Profession skills You can earn a living performing services better than others.
Sea Dog You have a knack for endeavors relating to sea travel.

Ride[edit]

Ride Feats
Feat Prerequisite Summary
Improved Mounted Combat Mounted Combat, Ride 1 rank You may evade more than one attack to your mount in a round.
Mounted Dodge Wild Rider, Mounted Combat, Ride skill You may avoid attacks to yourself or your mount.
Natural Rider Handle Animal 4 ranks, Ride 4 Ranks You have a natural understanding of animals and can coax the best out of them.
Wild Rider Ride 1 rank You can ride anything, in any fashion

Search[edit]

Search Feats
Feat Prerequisite Summary
Contact Other Plane
Detect Poison You are a student of poisons and how they are used.
Guard Training You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around.
Improved Search Search 4 ranks, Int 13 You are capable of searching an area quickly.
Intuitive You use intuition where others use logic.
Observant You can rely on you native attention to detail.
Scrounging Wis 13. You gain the skill of finding random objects that suit your purpose.
Trap Mastery Trapfinding, Craft (trapmaking) 8 ranks As a veteran of the dungeoneering trade you have a wealth of experience with traps.

Sense Motive[edit]

Sense Motive Feats
Feat Prerequisite Summary
Discerning (D20 Modern Feat)
Perceptive Duelist You are well-trained in the art of the Iaijutsu Duel.
Practiced Feint Bluff 4 ranks, Sense Motive 4 ranks You can make and sense feints with increased skill.
Smooth Talker Cha 13 You have a natural talent for the con, able to convince "marks" from all walks of life.

Sleight of Hand[edit]

Sleight of Hand Feats
Feat Prerequisite Summary
Criminal Any non-lawful alignment You are practiced in the arts of petty crime.
Fake Spell Sleight of Hand 1 rank You can mimic the casting of spells
Improved Sleight Of Hand Sleight of Hand 4 ranks, Dex 13 You are capable of performing sleight of hand tricks more easily than most.
Manual Technique You reason out locks, knots and slights of hand.
Mug Dex 15, Sleight of Hand (8 Ranks), Deft Hands You are able to preform a slight of hand action while attacking.
Wizard's Grace Int 13, ability to cast 1st level arcane spells. The tricky hand gestures that are an integral part of your spellcasting have helped you to improve other skills.

Speak Language[edit]

Speak Language Feats
Feat Prerequisite Summary
Linguistic Savant You are talented at learning languages.

Spellcraft[edit]

Spellcraft Feats
Feat Prerequisite Summary
Intuitive You use intuition where others use logic.
Sense Magic Spellcraft 1 rank You have a highly developed sensitivity to magic

Spot[edit]

Spot Feats
Feat Prerequisite Summary
Farsight Your penalties due to range are halved.
Guard Training You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around.
Observant You can rely on you native attention to detail.
Quick Reconnoiter Listen 5 ranks, Spot 5 ranks. You can learn a lot of information from just a quick scan of an area or object.
Skyclad Knowledge (Arcana) 2 ranks. A character with this feat gains certain advantages when in a state of ritual nudity or near-nudity.
Trap Mastery Trapfinding, Craft (trapmaking) 8 ranks As a veteran of the dungeoneering trade you have a wealth of experience with traps.
Watchman Through practice, training and experience, you are more alert and aware.

Survival[edit]

Survival Feats
Feat Prerequisite Summary
Mighty Hunter Survival 4 ranks You are particularly skilled at hunting.
Survival Instinct Animal Companion, Survival 12 ranks Living in the wilderness has sharpened your will to survive.
Woodscraft Your hunches and guesses tend to be more accurate about the world around you.

Swim[edit]

Swim Feats
Feat Prerequisite Summary
Aqua Adrenaline, Greater Gemini Dancer, Greater Gemini Dance, BAB +3, Swim 6 ranks You live for the deep
Aqua Adrenaline, Improved Improved Gemini Dance, Gemini Dancer, BAB +3, Swim 6 ranks You live for the deep
Aqua Adrenaline, Lesser Gemini Dance, BAB +3, Swim 6 ranks You live for the deep
Child of the Sea You have inherited the affinity for the sea of an ancestor (perhaps an aquatic elf).
Natural Swimmer Swim 10 ranks. You have achieved such skill at swimming that you could challenge a dolphin.
Skipper You have gained some experience on the planks of a ship.

Tumble[edit]

Tumble Feats
Feat Prerequisite Summary
Acrobatic Attack Dex 13, Acrobatic, Tumble 8 ranks. You can use acrobatic maneuvers to get around an opponent's defenses.
Acrobatic Charge Dodge, Mobility, Tumble 1 rank, Base attack bonus +3 Your unexpected attacks have great effect.
Acrobatic Strike Dex 13, Tumble 4 ranks You may use your acrobatic skill to catch your enemy off guard.
Athletic Drill Wis 13, Combat Focus You trained especially athletic maneuvers with your combat forms.
Avoidance Dex 15, Base attack bonus +6, Tumble 8 ranks, Dodge, Combat Expertise, Mobility, Spring Attack You do not provoke attacks of opportunity moving past opponents.
Giant Dodger Dex 13, Dodge, Escape Artist 1 rank, Tumble 1 rank. You know how to use an enemy's size against them.
Parcour III Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings.
Parcour I Dex 13, Jump 5 rank, Tumble 5 rank Through little training, you have learned to make your way through urban areas more quickly.

Use Magic Device[edit]

Use Magic Device Feats
Feat Prerequisite Summary
Aura Chameleon Cha 13, Disguise 5 ranks, Bluff 5 ranks, Use Magic Device 5 ranks You may fool divination spells, or powers, in the same way as you can deceive magic items.
Magic Device Training Spellcraft 1 rank, Use Magic Device 1 rank You trigger magic devices with ease.
Push Magic Device Use Magic Device 4 ranks, Cha 13 or better You temporarily increase the effectiveness of the items that you use.

Use Rope[edit]

Use Rope Feats
Feat Prerequisite Summary
Manual Technique You reason out locks, knots and slights of hand.
Sea Dog You have a knack for endeavors relating to sea travel.

Psionic[edit]

Autohypnosis[edit]

Autohypnosis Feats
Feat Prerequisite Summary
Mental Savant Ability to manifest 1st level powers, Int/Cha 13, Autohypnosis 4 ranks. You can make one power harder to counter.

Control Shape[edit]

Control Shape Feats
Feat Prerequisite Summary

Psicraft[edit]

Psicraft Feats
Feat Prerequisite Summary
Third Eye Wis 13 You have a psionic third eye that enables you to pierce illusions and identify psionic powers and effects.

Use Psionic Device[edit]

Use Psionic Device Feats
Feat Prerequisite Summary
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