Talk:Fallout (D20 Modern Campaign Setting)
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I have stumbled o this paged. I have been wanting to run a fallout game and I am colaborating with a few friends. I have some solid ideas and we have years of gaming experience. Everything is already here. I can fill in the blanks and fix some balance issues. Ghouls are close but need alittle work. Supermutants are close too. I have ideas on radiation. How it effects humans and ghouls alike. Also I have ocupations using the same system as d20m. For example a player may choose vault dweller or ncr recruit as a starting occupation. Each has its unique benifits and adds flare and substance. You have all the weapons and monsters. I will help u flesh them out. Together maybe we can save this page and future gms wanting to run a fallout game can come here and enjoy this setting. I'm still in the creation part so it may take a wile. But it will work.
- Can you elaborate on "needs work"? And there is already a wealth of occupations in the MSRD for characters to choose from, anymore would be redundant (NCR Recruit would just be the Military occupation) or to mary sue-ish (if the vault dweller is based off of the main characters from Fallout 1-3) --Wolfen 22:50, 23 March 2011 (MDT)
- Discussion moved from User talk:Green Dragon/Archive 18#D20M Campaign Setting Fallout. --Green Dragon 15:11, 1 January 2011 (MST)
What few subpages this page has should also be deleted as well. They all consist of some improperly formatted and poorly balanced weapons, a bunch of red links, and a timeline which was just copied from another wiki. JazzMan 02:10, 21 February 2010 (UTC)
- I know that I haven't made a great edit in quite a long while but I feel that my campaign should be left up for people to edit. My addition, the Fallout setting has come under an attack of sorts and I feel that more can be done with it, just because one user starts something doesn't mean others can help pitch in, I have helped edit a few pages, even added some weapons. So please, if possible, help me keep my Fallout setting from getting deleted, I put a lot of time into adding the building blocks for it. --The Mighty Boosh 07:45, 21 February 2010 (UTC)
- Wow it's not an attack, I just added at delete tag to start a discussion. There's no content and the two or three pages that are there are not very good. If you're going to fix it then that's fine, but there's no real way for anyone else to add it since only you know what's in your head. JazzMan 20:05, 21 February 2010 (UTC)
- The only thing that I need to have done is basic stats for weapons, vehicles, creatures, etc. I will, slowly but surely, put up descriptions of weapons, creatures and vehicles. And I will also do my best to come up with detailed backgrounds of environments and adventures, all I need is some help coming up with stats then the Fallout setting should get rolling along. --The Mighty Boosh 04:26, 22 February 2010 (UTC)
- I will contributing work as I write it. --Wolfen 03:52, 14 April 2010 (UTC)
 Fallout Campaign Shouldnt be Deleted
I had not had the chance to edit the Fallout setting due to my lack of access to the internet for some time, and the reason there are many red links is because one person with little time can only do so much and what is done by others seems to be poor quality and when it comes to the timeline that I posted, I posted it in this wiki from The Vault wiki so people wouldnt have to change sites in order to follow the timeline if they chose to for their game. The Mighty Boosh.
I will be adding (or filling in rather) races, creatures, and some equipment that I have worked on. —The preceding unsigned comment was added by Wolfen Fenrison (talk • contribs) . Please sign your posts!
Ok I have been working on a Fallout d20 Modern conversion in my spare time for my own use. I was posing my work on a d20 Modern forum  and someone posted that there was a Fallout setting here a D&D wiki, I came and checked it out and all the categories are copypasta from The Vault (Fallout wiki) . This page is a cluster f@#$ and I may need some help cleaning it up. —The preceding unsigned comment was added by Wolfen Fenrison (talk • contribs) . Please sign your posts!
- Geeze that's no fun. I did a cursory look I don't see anything that's directly copy-pasted from The Vault, so we should be fine. If you do come across anything, though, we have to put it in our own words. There's definitely going to be a lot of cross-over, since both you and The Vault are basing everything the same thing.
- This setting is definitely a mess, and I'm glad to see someone's going to start cleaning it up. Let me know if there's anything I can help with. Good luck! JazzMan 19:09, 30 May 2010 (UTC)
I have a very "If it ain't broke don't fix it" approach to d20 design. It is much easier to take some that already exists in D&D or d20 Modern (and between the two there is not much that isn't) and alter it to fit the conversion that make something whole cloth and hope it's not broken. Equipment for example will be culled of anything not found in the books. —The preceding unsigned comment was added by Wolfen Fenrison (talk • contribs) . Please sign your posts!
- How does that work if Fallout uses weapons that aren't in the book? JazzMan 01:59, 31 May 2010 (UTC)
So does the work I've done so far merit a raise in this page's rating?--Wolfen 01:25, 13 June 2010 (UTC)
- When you think it is ready for a raise in rating it is your call, you may increase it as you see fit. However after just a brief glance over it, yes I think an increase in rating is in order. --Vrail 01:35, 13 June 2010 (UTC)
- I'd say barely, if at all. All you've done is added a couple of creatures and weapons, and your creatures aren't properly formatted (neither, for that matter, are most of the sub pages). There's still no background, character creation guide, campaign guide, environments, or adventures, which really are the most important part. I'd worry less about rating, which is really meaningless for the most part, and more about content. JazzMan 01:58, 13 June 2010 (UTC)
- Part of the clean up I'm struggling with; what is necessary for the setting and what is just useless clutter? All the copy/pasta from the Fallout wiki for sub pages don't help at all. --Wolfen 05:26, 13 June 2010 (UTC)
- I'm just a crunch guy, I can stat out anything given enough time. The fluff aspects of this article should be handled by someone else. --Wolfen 18:06, 13 June 2010 (UTC)
I just found this in formation just recently. We were looking for anyone who had maybe started something, based on fallout. My friends and myself are thinking about getting this wiki back into working order, and was wondering who would be able to help. I have lot's of 3.5 experience but little D20 modern or wiki site creation, so it will be a slow process.
Please e-mail me at Darklordazerial@yahoo.com with any help or if you have any ideas, as we would like to have this site up to a running order as soon as we can get a census of what is needed.
- You are pretty much on your own in terms of eliciting help for actual page creation. There are lots of people around here who can help with wiki formatting, etc, but in terms of content this page has been derelict for a very long time. As far as images go, I know the Fallout Wikia has a bunch; I'm not sure how they got permission to use them, but I bet we'd be able to do something similar. JazzMan 18:00, 15 January 2012 (MST)
 Creating Content
- I noticed a whole bunch of pages have been improperly created for this CS. All pages need to end in (Fallout Suppliment), as well as include the proper footers and categories, as described here. Using the "create new" dialogue (see here for the feat creation dialogue]]) will make this a whole lot easier for you. JazzMan 14:14, 3 March 2012 (MST)
 Rating and Deletion
I'm adding back the deletion template, and here's why:
Here's the thing: this is in no way, shape, or form anywhere close to being considered complete. On the surface, it looks like there's a ton of stuff there: only 2 red links on the front page (15%)! Sure, from that standpoint it's probably a 4/5. But let's dig deeper. First of all, one of the red links is "guidelines", which is an absolutely integral part of the CS. Without this section, anyone who wants to use the CS has to make up a huge part of the rules themselves.
But let's dig even further: if you click on all the blue links on the top page, and then count up the red links on those sub-pages, you will find that 62% are blank. And if you click on the blue links on *those* pages, 97% are blank (it's actually much higher than that, even -- I only counted the weapons pages as sub-sub-pages, but there are a ton of redlinks in the copyvio timeline page as well). Overall, 78% of the content is missing from this CS, and that's assuming every red link has equal weight -- in reality, some of the blanks are more important than some of the existing content, so 78% should be considered the absolute minimum.
But let's dig even further: much of the content that does exist isn't very good at all. Let's go page by page:
- Equipment: these pages are actually in good shape, but these are the ones that are only 3% completed. Several of the equipment items mention addiction, but there are no rules for addiction. 4/5.
- Feats: again, 66% are blank. What are there are not terrible, except that most feats are completely useless without the rules that define them (healing rate, criticals, and so on). Seeing a theme here? 4/5.
- Races: while all races are accounted for, there are some issues with all of them as well. Few of them have any decent formatting (check out Robots (Fallout Supplement) for guidelines -- but even this one isn't perfect because it's built for 3.5e), and most have questionable mechanics of some sort. 3/5
- Character origins: I don't even know what these are supposed to be. Do they replace classes? Are they instead of classes? Most of them don't even have any rules, and the rest of them are just so terribly done that they are useless. 1/5
- Vehicles: there are only 2: one has questionable crunch and no fluff, the other has questionable fluff and no crunch. 2/5.
- Traits: again, the rules required to use these things are not there. None of them are particularly bad, but there are so few of them that I don't see the point. 3/5.
- History: This is simply a copyvio from Fallout Wiki. 0/5.
- Creatures: All but one (which I formatted myself) are improperly formatted -- by a former d20 Mod, no less -- despite repeated attempts on my part to get people to use the correct template. What creatures are there are rather boring and flavorless (figuratively and literally, as none of them have any fluff), and they again include mechanics that aren't explained. 2/5.
- Adventures: false alarm, these are all red links. 1/5.
- Environments: two of the three "blue" links are actually just placeholders, and the third is both not terribly useful and stolen from another wiki. The page is improperly formatted (no space in title and footers are missing), and the pages within are also improperly formatted. 0/5.
- Random encounters: red link. 1/5.
- Background: stolen 0/5.
- Guidelines: red link. 1/5.
I think it should be obvious from here that the number 1 priority since I first put this up for deletion over two-and-a-half years ago is also the only aspect which has had 0 progress: writing rules so that we can actually use this stuff. Let's face it, it's really easy to make up a bunch of weapons and feats, especially when much of the hard work has already been done elsewhere. The Campaign Setting is entirely useless, however, without any rules, guidelines, adventures, and so on. And seeing as how there hasn't been any progress in this direction thus far, I don't see there being any in the foreseeable future. Therefore, I suggest that the campaign setting be deleted and all its content (feats, weapons, and so on) be converted into generic content. If, at any time in the future, someone actually writes a Fallout Campaign Setting (as opposed to the Fallout Collection of Fallout-Themed Feats and Weapons that we have now), then we can move the content back under the CS heading. JazzMan 10:31, 8 September 2012 (MDT)
- You know what? I'll do it, it'll take some time. But I'll do the crunch(feats, races, equipment ect.) then get to the fluff(adventures, ect.). Healing Rate refers to the amount of HP you heal per 8 hour rest. The addiction rules can be taken from D&D and easily adapted to D20 Fallout. I'll get around to posting those rules sometime, too, I promise you that(I'll do it when I do equipment). I redid the traits, removing the links(because traits don't need sub-pages), and taking away unbalanced/fanon traits. I, too, hate that Robot page and will get around to doing that too. I'm going to redo Character Origins as occupations for Fallout. If you'd post the Creature template, I'd use it later. And did you not play with critical hits? They're in the rules for all D20 games, last time I checked. I, too, seek perfection for this CS, and will see it through until the end. --Joba Tett (talk) 08:56, 10 September 2012 (MDT)
- I somehow missed this edit, sorry about that. I do play with crits, but IIRC, the Fallout game doesn't handle them the exact same way as d20M (at least as far as you can tell without being able to see the actual rules of the Fallout game). The trait list is a good start. It is still missing some rules and could be formatted a little better (though off the top of my head, I'm not really sure of a better way to format it -- maybe an adaptation of the 3.5e trait template?), but it's worlds better than it was before. JazzMan 16:30, 15 September 2012 (MDT)
I've seen a couple of editors slowly but steadily chug away at Fallout material over the course of the year, so I'm not ready to hit the delete button just yet. Marasmusine (talk) 01:04, 22 September 2012 (MDT)
- It's been slowly chugging along for over THREE years. Unlike other CS's, though, the question is not will it ever get finished (because I believe it is), but when. We have to ask ourselves as a site, does any amount of progress, no matter how slow, save a page from deletion? Also, with the exception of Joba Tett, who, while he definitely ramped up his work after I added the tag, has been adding content slowly but surely for a while now, most of the work to this CS seems to come about when I add a deletion tag and users come out of the woodwork to "save" it, only to disappear again after I take the tag back off. JazzMan 07:51, 22 September 2012 (MDT)
- I'm not sure what your plan of action is, but if I may give you some advice: Concentrate on making a solid level 1 experience. Rather than trying to tackle all the feats, equipment, creatures and so on at once, leaving a lot of redlinks. If you can nail a core selection of low-level creatures, feats, equipment and game rules, with a good adventure - enough for someone to start playing it straight away - then I think that's enough of a stub. What do you think? 14:07, 25 September 2012 (MDT)
- Well my new PC is all ready to go, I'll try to get some creatures formatted today.--126.96.36.199 05:21, 28 September 2012 (MDT)
 Hey there Jazzy!
As of Thursday, I've been continuing work on this. On Monday, I should be able to get at least 10 feats and a character sheet done. But, fyi, I'm also working on TuES RPG, so this isn't all I've got to do. --Joba Tett (talk) 10:59, 10 September 2012 (MDT)
 Equipment pricing
If I was to make equipment, could someone price them in TUs? Between Wealth DCs, TUs, and Bottle Cap prices in the games being different, I don't know if I can price them correctly.--Joba Tett (talk) 05:28, 14 September 2012 (MDT)
- I just started running my first Apocalypse game not too long ago, and let me tell you, TU's are weird. The book's explanation for how to find TU's for an item not listed is to find the closest item listed and then make up a TU price. I can make a stab at it for things like weapons, but I don't know how well I'll do on other things.
- One thing I just thought of: if you directly mapped TU's to bottle caps, then you wouldn't have to do a conversion. For instance, you can just say that 1 TU is 10 bottle caps. Then people used to using the TU system can really easily transfer into bottlecaps. JazzMan 16:13, 15 September 2012 (MDT)