OGC:Magehound (3.5e Creature)

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CR 1/3

Neutral Neutral Small Magical Beast
Init/Senses +2/Scent, Spellscent; Listen +5, Spot +5
AC 14, touch 13, flat-footed 12
(+2 Dex, +1 size, +1 natural)
hp 6 (1d10+1 HD)
Fort/Ref/Will +3/+4/+1
Speed 40 ft.
Melee bite +2 (1d4)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +1/-3
Abilities Str 10, Dex 15, Con 12, Int 2, Wis 12, Cha 6
SQ Spellscent (Su): A magehound has the innate ability to sense magic. This is constantly in effect, and requires no conscious effort on the part of the hound. This is similar to detect magic, but extends out in a 30-foot radius circle centered on the dog. A magehound automatically senses any spell cast within this area. A well-trained hound can detect the difference between divine and arcane magic; it can be taught to ignore magic of a specific school or the divine magic of a specific deity, and with time it can be trained to ignore the magical actions of a specific individual. A magehound cannot track using this ability, but if it can pick up the scent of a spellcaster it can track using its sense of smell.
Feats Spellsense, Track
Skills Survival +1 (+6 when tracking by scent), Swim +3

The magehound is a mystical canine with a natural talent for sensing the disruptions caused by magical energy. Societies that possess the hounds typically use them as watchdogs. A guardian magehound will bark and point whenever it detects magical energy; the hound can be trained to give a different bark for a spell or a magical object. The hounds are difficult to breed in captivity; due to the effort required to train (Handle Animal 30) and breed a magehound, the creatures are generally extremely rare. A breeder may charge up to 4,000 gp for a fully trained magehound.

A magehound is a small dog, similar in overall appearance to a beagle. It has a black coat with silver markings, including silver ears and stripes along the snout.

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