OGC:Detect Mystical Streams (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Detect Mystical Streams
Universal
Level: Diviner 3, Inq 3
Components: V, S
Casting time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute/level (D)
Saving Throw: None
Spell Resistance: No


You can trace the destination of teleportation and scrying spells.

A highly specialized form of detect magical residue, this spell allows you to trace streams of mystical energy that are linked to your current location. This includes the residual effects of clairaudience/clairvoyance, greater scrying, prying eyes, scrying, and any form of teleportation.

The effects of the spell depend on how long you study a particular area:

1st round — You can sense if teleportation or scrying has occurred in the area of effect within the last 24 hours. You can distinguish between teleportation and scrying, but you cannot identify the specific nature of a spell.

2nd round — You can sense the number of instances of teleportation or scrying that have occurred within the last 24 hours, and the approximate time of each event.

3rd round — You can identify the specific spell that was used in each instance. By studying a specific trace, you can follow the mystical stream to get a sense of the connected location — the point which a caster teleported from or to, or the location of a scrying mystic.

This requires a successful Spellcraft check, as shown on the following table.

Information Spellcraft Check DC
Determine rough location 20
Determine general location 25
Determine precise location 30

Determine rough location gives you a vague sense of distance and direction, but there is a margin of error of a few miles on the distance.

Determine general location provides all of the above information, but narrows the margin of error down to a single mile and adds a rough description of the area — "the city of Fellvale" or "Berkannon Wood."

Determine precise location gives you an exact sense of the destination point and a clearer description — "The Black Eagle Inn in the city of Fellvale." A basic check requires 2 minutes, and has a range of up to 50 miles; if the destination point is not within that area, you can take an extra minute to extend the range by another 50 miles; you can continue extending the range until the duration of the spell expires.

It takes three minutes to study a stream in enough detail to allow a Spellcraft Check. If you fail the check you can’t gain any information, but you are not given false information. As long as you continue to maintain the spell you can retry failed checks; if the spell expires you must begin from scratch.




Back to Open Game ContentComplex Special Ability ComponentsSpellsUniversal Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsWizard Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsInquisitor Spells


Back to Main PagePublication ListPublishersAtlas GamesCrime and Punishment

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors