OGC:Iron Hands (3.5e Equipment)

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This material is published under the OGL 1.0a.

Iron Hands

Effectively a pair of locked gauntlets, this object is designed to immobilize the wearer’s fingers and hands. A thick leather strap binds it tightly around the wearer’s wrists. While it’s attached, the wearer cannot use his hands to perform skills, hold objects, or cast spells that have somatic components. It’s very difficult to wriggle free of a pair of iron hands, requiring an Escape Artist check (DC 35). However, a Strength check (DC 23) can burst the wrist bond. Iron hands have a Hardness of 10 and 7 hit points.

Few nations make use of these unusual restraints. They are primarily found in advanced nations with a high concentration of sorcerers or wizards. Iron hands are normally designed for Small or Medium creatures.

Price: 30 gp; Weight: 6 lbs.

See also: Restraints



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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Iron Hands from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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