OGC:Flareshot (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search


This material is published under the OGL
Flareshot
Arrow or Bolt
Critical: as weapon
Range Increment: -10 ft.
Damage: -2
Type: Piercing and Special
Cost: 80 gp/1 arrow or bolt
Weight: 1 lb./1 arrow or bolt

Description

This is a flashstone that has been carefully shaped and attached to an arrow or crossbow bolt, allowing it to be used from a greater distance. Due to its weight and shape, a flareshot bolt has a –1 penalty to attack rolls, a -2 penalty to damage rolls, and a -10 to the normal range increment of the weapon. When it strikes a hard surface, it detonates, with effects identical to those of a normal flashstone.

If a flareshot bolt strikes an unarmored creature, it will not detonate. If it strikes a creature wearing light armor or with a natural armor bonus of up to +3, there is a 35% chance it will detonate. If the creature is wearing medium armor or has a natural armor bonus or +4 or +5, there is a 60% chance it will detonate. If it strikes a target wearing heavy armor or with a natural armor bonus of +6 or greater, or if it hits a hard inanimate object, it will always detonate.

Raw Materials Cost: 26 gp; Craft (alchemy): DC 26; Craft (fletcher): DC 16



Back to Open Game ContentEquipmentMundane WeaponsAmmunition


Back to Main PagePublication ListPublishersAtlas GamesCrime and Punishment

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors