Wand of Arcane Power (5e Equipment)

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Wand, very rare (requires attunement by a bard, cleric, druid, sorcerer, or wizard)

This wand starts with five charges, which can be used at the spell caster's whim. Each charge equals a single spell slot level or component, so the user could use 1 charge to freely cast a level 1 spell, and a second charge to fulfill any non costly component. You must fulfill the entire spell level number cost with charges. For example, one cannot simply cast power word kill with a level 5 spell slot and 4 charges. The wand regains 1d3 charges daily at dawn, and has no limit to charges stored. If all the charges are used, roll a d20. On a 1, the Wand of Arcane Power disappears in a flurry of sparks and reappears in the nearest treasure hoard exceeding 10,000 gp.


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