Vampire Puppet (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Vampire Puppet[edit]

Medium construct (Puppet), unaligned


Armor Class 16 (Natural Armor)
Hit Points 59 (7d8 + 28)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 18 (+4) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +5, Dex +5, Con +7
Skills Acrobatics +5, Arcana +3, Deception +3, Sleight of Hand +5, Stealth +5
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 10
Languages Common
Challenge 7 (2,900 XP)


Chakra. The puppet has 20 chakra points which it can expend. All chakra points are regained at the end of a long rest. A creature controlling the puppet can not spend this chakra.

Independent Puppet. Despite being a puppet, the vampire puppet is fully intelligent. While not being controlled by a creature with the Path of the Puppetmaster, the puppet is berserk.

Wholly Resistant. When the puppet isn't being controlled and is targeted by an area effect that lets him make a saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. The puppet can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

ACTIONS

Claws. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Elemental Shot (2 Chakra). Ranged Spell Attack: +7 to hit, range 20/40 ft., one target. Hit: 12 (3d4 + 4) lightning or fire damage.

Drink Blood. As a bonus action immediately after a successful claws attack, the puppet drinks the target's blood, causing it or the creature controlling it to regain 1d2 hit points.


Puppet_Walker_01.jpg
[source].

Potentially an experiment, prototype, or maybe even simple mistake of the Shirogane clan, the vampire puppet greatly resembles a typical elemental puppet with two important distinctions; its head resembles that of a demon and is almost permanently stained with blood, and it is one of the very few puppets capable of operating independently of its user. Originally living in the sewers of the Hidden Leaf Village, the Fifth Hokage assigned a B-rank mission to take it down, with Naruto Uzumaki ultimately bringing it down, though it is possible that others exist.


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