User talk:PDAWG8989

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Yardrat (5e Race)[edit]

Hi, I reverted your edits to the page Yardrat (5e Race) because your edits made the Instant Transmission ability too powerful. I understand why you did that, as from what I can tell your version of the trait is more faithful to the source material, however, it seems that most things from Dragon Ball are just too powerful to fit into D&D without a heavy nerf. Thank you for understanding. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 12:41, 17 January 2019 (MST)

Then how about raising the level like at lvl 10 or higher you are able to do that. —The preceding unsigned comment was added by PDAWG8989 (talkcontribs) . Please sign your posts.
Consider that spellcasters get access to teleport no sooner than 13th level. Even then, the spell competes for spell slots with other powerful spells like reverse gravity and has a chance for failure, even with a location that your character is very familiar with. Competing for spell slots is a big deal, since you only get one 7th-level spell slot until character level 20, at which point you gain a second slot. This means that you can only cast teleport once per day at maximum, or twice per day at 20th level. The way you have the Yardrat race, you're essentially granting the race the ability to cast a 7th-level spell at will. This is objectively too strong. It would even be wildly overpowered if that trait were made into an epic boon. It's just too powerful. Any version of this ability that is faithful to the source material WILL NOT be balanced in terms of a D&D character, and any balanced adaptation of this ability will diverge from the source material significantly. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 18:44, 17 January 2019 (MST)
You also have to think about that this is homebrew. not regular 5e d&d or adventure league. homebrew is always overpowered no matter what especially if its from an anime. —The preceding unsigned comment was added by PDAWG8989 (talkcontribs) . Please sign your posts.
On this wiki we have a general consensus that we should be enforcing balance. Making content's power levels similar to that of first-party content helps make a piece of content fun for everybody at the table, not just the one person that's actually using that content. I'm going to make a comparison here to the Justice League cartoon & film: oftentimes in the cartoon and especially in the recent film, almost the whole team feels completely extraneous because of how powerful Superman is, compared to the other heroes. He stops the film's villain, Steppenwolf, by himself in about 5 seconds, a character who previously fought 5 other heroes at once and was winning. There's no need for Wonder Woman, Flash, or Hawkgirl to be there because Superman is stronger, faster, and can fly just as well. It's extremely similar to a D&D party where one party member is wildly more powerful than their partymates, and you get to a point where the other party members go like, "why are we even here when Superman can solve the adventure all by himself?" Whereas if you cut out Superman, the one guy who's so much stronger than everyone else, you get a much more well-balanced party: one where some characters still might be stronger than others, but everyone can contribute meaningfully in a fight without feeling outclassed. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 21:52, 17 January 2019 (MST)
Superman is only strong because of the earth's sun. And he is not the strongest they're so many people stronger than superman. —The preceding unsigned comment was added by PDAWG8989 (talkcontribs) . Please sign your posts.
You're missing the point; Superman was just an example of someone that's so much stronger than his teammates and why that can be bad for the other team members. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 11:23, 18 January 2019 (MST)
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