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Your librarian build is not on here. This is a sin.22:01, 9 February 2010 (UTC)
Campaign Setting Balance
Hey, I asked Hooper this question, however he referred me to you. I am currently working on finishing and revising my campaign setting (Orion) to help it become more playable, however I am looking for some advice. Advice overall would be nice, but there is a specific area I'd like some help in, the magic system. It was noted by others reading my setting that because of the way I handle magic the setting may be unbalanced. I was looking for your input on how to balance the magic system without changing how it's used/viewed in the setting. For an expanded understanding of how magic is viewed you can reference here
Some things that may be causing this imbalance include my class selection available here, my race selection (however that has been revised a bit) here, and my magic item selection as they are very scarce (I would put a link, however I have not gotten around to adding any magic items so far). These things may be causing an imbalance due to the fact that at higher levels almost all monsters rely heavily on magic and spell like abilities. I don't want to include very much magic in the setting and still have it as a rare sight. Any ideas on how to do this?
Thanks a million!--Vrail 23:16, 21 May 2010 (UTC)