Ukulele (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Namekian), chaotic evil


Armor Class 12 (Natural Armor)
Hit Points 52 (7d8 + 21)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 17 (+3) 11 (+0) 14 (+2) 11 (+0)

Saving Throws Str +5, Con +6
Skills Arcana +3, Athletics +5, Deception +3, History +3, Intimidation +3, Insight +5, Nature +3, Persuasion +3, Stealth +3
Senses passive Perception 12
Languages Common, Namekian
Challenge 7 (2,900 XP)


Ki. Ukulele has 10 ki points which he can expend. All ki points are regained at the end of a long rest.

Endurance. When Ukulele is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

ACTIONS

Multiattack. Ukulele makes two attacks with its unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage.

Flight (1 Ki Point). As a bonus action, Ukulele gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action Ukelele's unarmed strikes have their reach increased by +45 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Stand Ground (1+ Ki Point). Ukulele takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Ukulele may use this as a bonus action for 1 additional ki point.

Ki Sense (0+ Ki Points). As a free action, all creatures within 45 ft. are detected. Until the end of Ukulele's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Ukulele may spend 1 additional ki, increasing its range by 45 ft. each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Ukulele's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Ukulele may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 14 Constitution saving throw or be stunned until the end of Ukulele's next turn. Ukulele may only make one sledgehammer attack per turn.

REACTIONS

Deflect Missile. When Ukulele is hit by a ranged attack, reducing its damage by 12 (1d10 + 7). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

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[Source].

Among King Piccolo's first mutant namekian servants, Ukulele helped his father conquer Earth in his first reign of terror. Serving the same purpose as Piano, he was quickly dispatched by Master Mutaito.



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