Type-26 Wraith (5e Equipment)

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Huge vehicle (30 ft. x 30 ft. x 12 ft.)


Creature Capacity: 1 driver; 1 gunner; 2 passengers who do not benefit from vehicle AC.
Cargo Capacity: 10 metric tons
Travel Pace: 240ft. (27 mph). As an action, the driver can activate its thrusters to double this vehicle's speed (recharge 5-6).
Cost:
Weight: 47 metric tons




Actions

Heavy Plasma Mortar: Ranged Weapon Attack: +10 to hit, range 1,000/3,000 ft., one target. Hit: 35 (10d6) Lightning damage. This is fired by the driver, and can not be used within 10 feat of the vehicle. Deals double damage against objects. Each attack hits all creatures within 15ft of the target. For every 5ft these “secondary targets” are away from the initial target, they take one less damage die. Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 force damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

Support Turret: +10 to hit, range 70/250 ft., one target. Hit: 16 (3d8) fire damage. This weapon if fired by the gunner.

Hull

Armor Class 20
Hit Points 300 (damage threshold 15)


800px-H2AMP-Wraith.png
A Wraith.

The Type-26 Assault Gun Carriage, more commonly identified as the Wraith by the UNSC, is the Covenant's main heavy assault craft for ground engagements. It acts more so as mobile artillery rather than an actual tank.

As all Covenant vehicle weaponry draw directly from their plasma battery, it takes weeks of constant firing to deplete them of ammunition.


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