Type-1 Artificial Eyes (Shinobi World Supplement)

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Wondrous Item (Shinobi-Ware), Rare (requires attunement)

Developed during the New Era, Shinobi-Ware implants directly succeeded shinobi gauntlets, trading off variety of uses with ease of usage. After attuning to this item, you and any other creatures that spent the same Short Rest assisting you, during which they can not attune to any other magic items, must attempt a DC 18 Intelligence (Medicine) check. If any check succeeds, you attune to this item. If all checks are a failure, the implantation fails and you gain 1 level of exhaustion. After implanting this item once, you can attune and unattune to this item normally.

The first in a line of "artificial dōjutsu", the Type-1 Artificial Eyes replace the user's eyes, unless they have the Dōjutsu-Acceptant Biology boon. While unattuned to this implant, they act as normal eyes. While attuned to this implant, you gain the following feature and jutsu:

When you take the search action, you may spend 1 chakra to also attempt a DC 15 Arcana check to locate living creatures and magical effects within 60 feet. You see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by you. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


Cellular Destruction Beam

Cost: 2 chakra

Range: 60 feet

As a bonus action or reaction when a creature within range regains hit points, they regain 1d4 + your Wisdom modifier fewer hit points, or take half as much damage. This jutsu counts as a Yang Style jutsu for the sake of Affinity and similar effects, but you do not need the nature to gain this jutsu.


Imperfect Absorption

Cost: 4+ chakra

As a reaction, when you are targeted by a spell or Jutsu that deals damage that is not taijutsu, you absorb it with one eye. The jutsu's chakra is reduced by 2d4, and an equal amount of chakra is stored within the eye. If this would reduce the jutsu's chakra below its minimum cost, the jutsu fails, and the jutsu's caster regains the remaining chakra points. Otherwise, the jutsu loses any additional effects from increasing its cost for a number of chakra points equal to the number absorbed. If a jutsu's base cast has multiple projectiles (i.e. a single Lightning Ball), each projectile counts as a different jutsu with a cost equal to its base cost divided by the number of projectiles. You may increase the number of chakra points absorbed by 1d4 for every 2 additional chakra points spent.

If this jutsu reduced a jutsu's cost to 0, you may spend chakra stored in your eye to cast it using your spell attack modifier and save DC. If the jutsu can have additional chakra spent, you may only spend chakra stored in your eye, and this is the only way to spend chakra stored in your eye. Your eye may store a number of chakra points equal to your level, and any chakra stored is lost at the end of a long rest. If your eyes would gain more chakra than their maximum, this item ceases to function until you fix it at the end of your next long rest.

Delta%27s_Beam_of_Light.png
Delta using Cellular Destruction Beam, [Source].
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