Yang Style (Shinobi World Supplement)

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Yang Style[edit]

Yang Style chakra is the purified energy of the physical world.

Hand Seal Jutsu[edit]

Basic Yang Style Technique

Cost: 3 chakra

Range: Touch

Duration: 1 Minute

As a bonus action, you restore the yang chakra in a creature's body. The target gains advantage on rolls against being paralyzed, petrified, or poisoned for the duration.

Fission Technique

Requirements: Shadow Clone Jutsu

Cost: 0 Chakra

When you create shadow clones, instead of spending chakra, you instead divide your chakra and hit point maximums evenly among yourself and any clones created. These clones can not be dispelled, do not count as shadow clones for the sake of jutsu like Water Style Shadow Clone or features like the Shadow Clone Master feat, are not destroyed when you fall unconscious, do not benefit from Extra Attack, and you count as one of them, the last clone that remains after using this technique counts as you. When a clone is destroyed, its chakra and hit point maximums are divided evenly among the remaining clones at the end of their next long rest.

Flower Ninja Art

Cost: 1 chakra

Range: 30 foot radius

As an action, you weave life energy into any non-living thing around you that can sustain any amount of plant life, causing golden flowers to sprout and bloom. These flowers live, grow, and die like any other flower. While not powerful alone in combat, various jutsu can easily enhance this technique's strength.

Many Blooming Flowers

Requirements: Flower Ninja Art

Cost: 5 chakra

Duration: 1 minute

When you use Flower Ninja Art, you fill each flower with an overflowing amount of chakra, at least for a plant. The next damaging area of effect jutsu or spell that targets any part of the created area of flowers targets any creature touching the flowers as well for this jutsu's duration.

If this would make you also become a target, you have advantage on the save.

Many Releasing Flowers

Requirements: Flower Ninja Art

Cost: 4-10 chakra

Duration: Concentration, up to 10 hours

As a bonus action, you set one 30 foot radius area of flowers (such as the ones created with Flower Ninja Art) you can touch to burst. A creature may attempt a Arcana check against your Spellcasting DC to realize the field has been charged when they take the Search action. At will while this jutsu is active, you may cause them to explode, destroying the area and forcing every creature within the area to attempt a Constitution saving throw. On a failure, they take 3d6 fire damage. On a success, they take half as much damage.

For every 2 additional chakra spent when casting this jutsu, the fire damage is increased by 1d6.

Mirror Flower Water

Requirements: Flower Ninja Art

Cost: 5 chakra

Range: 30 feet

Jutsu Type: Genjutsu

As an action, you cause a 30 foot radius area of flowers (such as the ones created with Flower Ninja Art) within range to spring into the air, flowing their Yang Style chakra into up to 3 creatures within the flowers, who must attempt a Intelligence saving throw. On a failure, everything around them becomes Lightly Obscured to them. If an area they can see would already be lightly obscured, it is instead Heavily Obscured.

After casting this jutsu, the chosen area of flowers is destroyed.

Flower Shuriken: Falling Blossoms and Scattering Leaves

Requirements: Flower Ninja Art

Cost: 1-6 chakra

Range: 30 feet

Duration: 1 minute

Jutsu Type: Bukijutsu

As an action, you cause a 30 foot radius area of flowers (such as the ones created with Flower Ninja Art) within range to spring into the air, using their Yang Style chakra to harden into metal blades. When you would make an attack while the chosen area is within range, you may make a ranged spell attack against a target within 30 feet of the field, dealing 1d6 radiant damage on a hit. You may do this up to a number of times during this jutsu's duration equal to the chakra spent.

Scattering Thousand Crows

Duration: Concentration, 1 minute

Cost: 4 chakra

Range: 60 feet (15 foot radius)

As an action, you cover a 15 ft. radius area with crow-like Yang Style chakra constructs that swarm and nip at anything within range. The area becomes heavily obscured, and any creature that moves 5 ft. within this area takes 1 piercing damage. You may move this area up to thirty feet on your turn as a bonus action, causing any creatures it passes through or whose space it occupies to take 1 piercing damage.

Crow Style Shadow Clone

Cost: 4 chakra

Requirements: Shadow Clone Jutsu, Scattering Thousand Crows Jutsu

When you create a shadow clone, you may imbue it with Yang Style chakra. When it is destroyed by any means other than being dispelled, the area it was destroyed in becomes the center for a casting of Scattering Thousand Crows Jutsu. This also causes you to not regain the chakra spent to create the clone.

*Body Cultivation*

Cost: 5 chakra

Range: Touch

You feed chakra into a piece of flesh, slowly growing it. Using this jutsu once allows the piece of flesh to be attached to and promptly absorbed by a creature, granting them 5 temporary hit points or creating a small body part, such as an eye or finger. Created body parts can not have special properties, such as being dojutsu. Using this jutsu 5 times allows one to regrow a single limb.


Curse Technique: Death Controlling Possessed Blood

Duration: 1 minute

Cost: 5 chakra

You must create a 10 foot radius symbol on the ground using blood as an action. Then, as a bonus action on the same turn as dealing damage to a creature using a melee attack, you can consume their blood. This does not work against Constructs or Undead. For this jutsu’s duration, any damage dealt to you deals equal damage to the creature whose blood you consumed. Exiting the radius in anyway ends the jutsu.


Curse Technique: Body Controlling Manipulated Blood

Cost: 5 chakra

Requirements: Curse Technique: Death Controlling Possessed Blood

As an action while Curse Technique: Death Controlling Possessed Blood is active, you bind the ritual's power to one object that entirely fits within the symbol. Damage dealt to you no longer damages the creature, but damage to the object does. As a reaction when you take damage, you may force the effect to also target the creature tied to the ritual.

Smell Sphere

Cost: 5 chakra

Range: 15 feet

As an action, you enhance one smell of your choice within your reach with chakra, causing it to become unbearably strong. One creature within range must attempt a Constitution saving throw. On a failure, they are stunned until the end of their next turn. If a creature has advantage on Perception checks related to smell, they have disadvantage on this saving throw, and they lose this advantage for 1 minute on a failure.

Arm Growth

Duration: Concentration, 1 minute

Cost: 6 chakra

As an action, you grow an additional pair of muscular arms from your shoulders. You gain a climbing speed equal to your movement speed, and you gain a +1 bonus to AC and melee attacks damage rolls.

Dustless Bewildering Cover

Cost: 7 chakra

Duration: 1 minute

You cover yourself in chakra that masks your presence, becoming completely invisible and immune to Chakra Sense until you take an action or the jutsu ends.

*Yang's Resilience*

Cost: 10 chakra

As a bonus action, you bolster your defenses with yang chakra, gaining resistance to all damage types but force until the start of your next turn.

*Celestial Resonance Wave*

Cost: 14 chakra

Range: 30-foot cone

You unleash a wave of resonating yang energy that sweeps through the area. Creatures within range must make a Constitution saving throw, becoming stunned until the end of your next turn on a failure, or having their movement speed halved until the end of your next turn on a success. They receive no penalties if they have Endurance.

*Yang Style: Draining Rasengan*

Cost: 15 chakra

Range: Touch

Requirements: Rasengan

As an action, you imbue your Rasengan with dense Yang Style chakra. Make a melee spell attack. The target takes 2d10 + your Intelligence modifier bludgeoning plus 2d10 force damage, and they must attempt a Constitution saving throw as the rotating chakra of the Rasengan conducts their physical energy, ripping it from their body. On a failure, they gain 1 level of exhaustion and are pushed 20 ft. away. On a success, they do not gain exhaustion and are not pushed.


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