Treant, Variant (5e Race)
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|A Treant surrounded with small fey creatures|
The name Treant is a combination of the words tree and ent with ent meaning giant. The way to determine these creatures from normal trees would be the surrounding area as Treants are loved by fey creatures and are seen as mighty protectors of the forest. These giants have many different colored skin depending on what kind of forest it was born in there are hawthorn, oak, and pine variants but those are just a few.
Treants lived in harmony with the other nations as they were huge but gentle, some may call them gentle giants. There once were male and female Treants as they needed to reproduce but as time progressed and man became stronger they would cut down the mighty giants resulting in the loss of females. Having lost the female Treants they were forced to change they way they lived and went from more social creatures to much more secluded, living only with other Treants. After the extinction of the female Treants they had to reproduce somehow resulting in the sprouting of babies known as Sproutlings.
The Treants were once a social species living in harmony with humans, elves, and dwarves but as the human civilization grew and they needed material they would chop down the Treants giving them a significant loss in giants. They became a secluded species living with only other Treants after that instance having the occasional company of tiny fey creatures.
Treants don't have a gender as they don't breed per say, they regrow by seeds be brought around from birds and the wind.
Unisex: Algaltendril, Pygmymaple, Scorchedtwig, Oakentwig, Pinelock, Thistlestump
Become one with nature and be the Treant.
Ability Score Increase. Your Strength increases by 1, Wisdom also increases by 2.
Age. Treants reach adulthood around 120 years and pass away around 900.
Alignment. Following your brethren in obeying no leader is what makes you special, Treants can be any alignment but tend towards more Chaotic alignments but don't like to hurt many things other than threats.
Size. You vary in height but are typically 10 to 14 feet in height and weight around 700-1100 lbs. Your size is Large.
Speed. Your base walking speed is 30 feet.
Barkskin. Your "skin" is very rough and feels almost like the bark of a tree, this will protect you from most attacks you gain an ac of 18 as long as you do not wear armor. Wielding a shield prevents this trait. You are vunerable to slashing and fire damage.
Nature's Magic. You know the druidcraft cantrip from a child; Wisdom is your spellcasting ability for this spell.
Natural Weapons. You are too big to wield normal weapons and can simply deal more damage with your own body. Your unarmed attack becomes a powerful blow doing 1d10 + Strength mod
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|10′ 10″||+1d12||860 lb.||× (86) lb.|
*Height = base height + height modifier