Tosaka (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Tosaka[edit]

Medium humanoid (Human), neutral evil


Armor Class 19 (natural armor)
Hit Points 104 (19d8 + 19)
Speed 65 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 16 (+3) 12 (+1) 14 (+2)

Saving Throws Dex +9, Int +9, Wis +7
Skills Acrobatics +9, Deception +8, Intimidation +8, Perception +7, Stealth +9
Senses passive Perception 17
Languages Common
Challenge 17 (18,000 XP)


Chakra. Tosaka has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Tosaka is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Tosaka can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Black Chakra. Some of Tosaka's features grant them "black chakra". Black chakra can exceed their maximum chakra, and is lost at the end of a long rest. Tosaka can spend black chakra as if it were normal chakra, but if they choose to do so they must spend an equal number of normal and black chakra. While Tosaka has more black chakra than regular chakra, they must attempt a DC 15 Charisma saving throw at the end of each of their turns. On a failure, they become berserk until the end of their next turn.

Cursed Seal Device. A creature touching Tosaka may attempt a DC 17 Strength (Athletics) or Dexterity (Sleight of Hand) check as an action. On a success, they can not use Cursed Mark or Second Stage as they remove their device. If they are benefitting from Cursed Mark or Second Stage, they automatically take 30 necrotic damage when this happens

ACTIONS

Multiattack. Tosaka can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) magical bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. Tosaka may make 1 additional attack for every additional chakra point spent. Tosaka may spend up to 3 chakra when they take this action, making one additional attack per chakra point spent. Each additional kunai deals 5 (1d4 + 3) piercing damage on a hit.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Tosaka makes two unarmed strikes

Leaf Gust (8 Chakra). Tosaka makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Tosaka's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Tosaka gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Tosaka casts this Jutsu while submerged in a liquid, the Jutsu carries them to the surface of the liquid at a rate of 60 feet per round. Additionally, their movement speed increases by half its total (rounded down), and attacks of opportunity against them have disadvantage.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Tosaka's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of their next turn.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) magical bludgeoning damage. Tosaka may fly up to 30 feet before making this attack.

Crane Wing Formation (8 Chakra). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: The target is restrained until Tosaka is not within 5 feet or the beginning of their next turn. Friendly creatures within their reach of the target may make a melee attack against them as a reaction to Tosaka using this jutsu.

Lion Combo (2 Chakra). The target must attempt a DC 19 Strength saving throw. On a failure, they take 9 (((4d4 + 3) / 2) + 2) magical bludgeoning damage and are pushed 20 feet into the air until the end of Tosaka's next turn. On a success, they take half as much damage.

Peregrine Falcon Drop (2 Chakra). Tosaka leaps up to 20 feet into the air, grabbing one creature they could grapple. The target must make a DC 19 Strength saving throw. On a failure, they take 14 (2d8 + 5) magical bludgeoning damage as they and the target return to the ground. On a success, they take half as much damage.

Iron Mountain Leaning (3 Chakra). As a bonus action when a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check.

Iron Claw (3+ Chakra). As a bonus action, one prone creature within 5 feet can not attempt to stand up from being prone, and once per turn if they try to leave Tosaka's reach, they must attempt a DC 17 Strength saving throw. On a success, they leave their reach. On a failure, they may not attempt to do so until the beginning of their next turn. This lasts until the beginning of Tosaka's next turn. Tosaka may spend 1 chakra to increase this jutsu's duration by 1 turn.

Cursed Mark. As a bonus action, Tosaka gains the following until they end this effect as an action:

  • Tosaka's maximum hit points are decreased by 3 (1d4 + 1) at the end of each of their turns, and they gain an equal number of black chakra. Tosaka's hit point maximum returns to normal at the end of a long rest.
  • Tosaka's Dexterity increases by 2 to a maximum of 24, and thus their unarmed strikes, taijutsu, and Cursed Seal Device gain a +1 bonus to attack rolls, damage rolls, and DCs.

Second State. While Cursed Mark is active, Tosaka gains the following:

  • Tosaka's maximum hit points are decreased by a total of 5 (1d4 + 3) at the end of each of their turns, and they gain an equal number of black chakra. Tosaka's hit point maximum returns to normal at the end of a long rest.
  • Tosaka's Constitution increases by 2 to a maximum of 26, and thus they gain a +1 bonus to their chakra point maximum and a +11 bonus to their maximum hit points.

Five Elements Seal (25 Chakra). One restrained or willing creature Tosaka can touch has their chakra point maximum decreased by 12 points, or they lose access to their highest unlocked feature in one non-dojutsu implantable subclass of his choice. This jutsu may be cast on the same creature multiple times, but can only be affected by each effect once. This can only be undone by a cast of this jutsu or the Creation of All Things jutsu.

Enclosing Technique (10 Chakra). Over the course of 1 minute, Tosaka may write complex formulas onto one scroll within his possession. He can have up to 7 of these scrolls at a time. If he exceeds his maximum number of formula scrolls available, the oldest formula scroll immediately ends before the new one applies. As an action while in possession of a formula scroll, Tosaka may use this jutsu, storing an amount of objects he is touching that are not in possession of another creature inside a formula scroll depending on the size. Scrolls, Handy haversacks, and bags of holding cannot be stored within scrolls, if attempted, the attempt fails and the scroll, and any of its contents, are destroyed. Objects within a scroll are sent to their own dimension exactly as large as the scroll's maximum capacity.

  • Hand-Sized Scrolls can hold up to 5 square feet of objects that weigh a maximum total of 5 pounds. Costs 20 gp and weighs 2 lbs.
  • Forearm-Sized Scrolls can hold up to 10 square feet of objects that weigh a maximum total of 10 pounds. Costs 45 gp and weighs 8 lbs.
  • Arm-Sized Scrolls can hold up to 20 square feet of objects that weigh a maximum total of 20 pounds. Costs 80 gp and weighs 15 lbs.
  • Weapon Scrolls take twice as long to draw. You may store 2 light weapons for every square foot/pound of storage.

Objects sealed within scrolls can be removed from a scroll as a bonus action for 3 chakra by a creature that can use basic ninjutsu while touching it, 1 chakra for a creature that can use Fuinjutsu while touching it, by having counterspell or dispel magic cast on it, or by directly accessing the scroll's storage dimension. Formula scrolls, and any modified versions of them, count as magical items for the sake of being destroyed.

Unsealing Technique (1+ Chakra). Touching any kind of chakra seal bound to a physical object (i.e. Explosive Seal, Secret Treasure of the Toads, Flying Raijin, Object Manipulation), but not a creature, Tosaka defuses the chakra within the seal. He must spend an equal number of chakra as created the seal. The seal loses any magical properties, returning to a normal piece of paper.

REACTIONS

Substitution (3+ Chakra). When Tosaka is hit by an attack and would take damage, he decreases the damage by 22 (1d10 + 17) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in their place and he takes any remaining damage from that attack. Tosaka can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Iron Mountain Leaning (3 Chakra). When a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check.

Tosaka.png
[Source].

While not being a shinobi, Tosaka of the Land of Rivers is a powerful Scientific Ninja Tool developer, and is arguably comparable to the likes of Victor and Amado. Using his knowledge of Juinjutsu, he created a flock of cursed birds in an attempt to draw out Jugo and perfect his Cursed Seal Device, bringing along the Leaf Village's Team 7 and Team 15 to deal with the birds so as to not infect the entire world with their sickness, as well as his own Rivers Twins and a research team to ultimately deal with the shinobi. However, when he finally got his hands on Jugo, he threw caution to the wind, slaughtering his researchers to fight Jugo and prove his abilities, only to get his world rocked by Jugo's fists. When he awoke, Karin and Suigetsu were hauling him and his research into the Land of Sound.



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