Tiny Dragonbeast (5e Race)

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Tiny Dragonbeast[edit]

Physical Description[edit]

They simply appear as upright versions of the dragons they come from, the Terrible Terrors, carrying no physical differences except for a more upright posture that can easily go right back into the quadrupedal position. Typically they can appear to be a foot taller than normal, granting them the title of, "The gnomes of the Dragon World".

History[edit]

It's believed they came about when Terrible Terrors simply became intelligent enough to cooperate with other races.

Society[edit]

Like all Dragonbeasts they keep the social traits of their relatives, in this case they live in villages, usually in a group of tree hollows with bridges that can support a creature of their size

Tiny Dragonbeast Names[edit]

Normally they have asexual names, these names referring to their size.

Tiny Dragonbeast Traits[edit]

Tiny unintimidating pack hunters
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma increases by 1
Age. They mature around 10 and live to 150
Alignment. they tend to be neutral but lean to good or evil depending on who they hang around.
Size. Tiny Dragonbeasts range to 1-2 ft. Your size is Tiny
Speed. Your base walking speed is 25 feet. Your base Flying speed is 30 feet
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Propane Flame (Shot Limit, 10). Like all dragonbeasts, you have a breath attack. You shoot a small ball of propane fire. On hit the enemy makes a DC (8 + Proficiency mod + Dexterity mod) or they take 1d6 fire damage. Once you've exhausted your shot limit, you must finish a short or long rest before you can fire again. A short rest refills half your max shot limit whilst a long rest completely refills your shot limit.
Natural Sniper. You deal double damage during a surprise round when under cover.
Hissing. You are able to hiss. You do this before producing a flame. Enemies must make a wisdom saving throw or have disadvantage against your next fire attack
Naturally Stealthy. You have advantage on stealth checks against enemies larger than you
Languages. You can speak, read, and write Common and Draconic



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