Dragonbeast (5e Race)
From D&D Wiki
|“||Dem' beasts make it hard 'nough ter'git anywhere... Now 'magine draguns...||”|
|From The Life and Times of Juniper Lee by Cartoon Network|
The traditional dragonbeast resembled a malformed reptilian or dragon with some mammalian aspects. Most appear to be a mash of mammals, resulting in a general chimerical form. All dragonbeasts have a thick fur coat of some kind over their bodies. This coat recedes in certain areas to reveal scales. Most dragonbeasts have some form of tusk or horns on their heads. Many have this hidden in a mane of spiny fur and also have a great maw of razor sharp teeth. They are known to possess the organ which allows for dragon breath, though this has mainly been seen as one of fire. They are very much like maddened beasts, with fiery eyes and powerful bodies. While they range in hues of color, most stay a base of browns to reds.
All dragonbeasts in general are believed to be a result of a phenomena known as dracofication. Supposedly, following the waning power during the Time of Dragons and the rise of the Untheric empire, Tiamat was raising horrid spawn in her battles against Bahamut. Among these activities, her followers sought to keep their faith amid the apathy towards the draconic gods. They wanted to aid her in her battle, and so tried to replicate the spawning process. Their methods used other creatures as bases for draconification, which imbued powers and properties of dragons into them. What made this truly a horrible act was that the essence they imbued these creatures with was that of the chaotic Tiamat herself. Thus, many of these creatures could not live through the process and degenerated.
Most dragonbeasts that survived lost most of the qualities of their original form. Creatures too small to survive were overwhelmed by the methods and died, while others became chimeric beings. The polar dragonbeast is believed to have been too distinct from regular dragonbeasts, as it mainly retained its original form, and was one embodying ice and water rather than fire. Other dragonbeasts remained largely of the land variety, and their changes rendered them looking like monstrous hybrids of multiple creatures.
Dragonbeasts behave as they are, beasts. Imbued with the mercurial temperament of dragons has not alleviated this, though it has given them some intelligence. They remain a rather savage sight in the wild, where they live either as solitary hunters, or in packs. Dragonbeasts are known to be hostile to those who wander into their hunting routes. However, they are not without reason and usually can understand speech well enough. They just don't like to talk very much. In times when food is scarce, dragonbeasts can wander into towns to look for temporary employment for money. As such, people are aware of the social potential they have. They just seem to prefer not to use it.
Dragonbeasts are very brusque and care little for names and addresses. They have harsh and simple names like bugbears.
Male: Bao'or'et, Cretin, Gregek, Kugruet, Malka'vec, Thimdul
Female: An'hek, Gretru, Lungra, Sept, Um'ra, Zel
Chimerical abominations of dragon and beast
Ability Score Increase. Your Constitution modifier increases by 2, and your Wisdom score increases by 1.
Age. The strongest dragonbeasts have lived to nearly 6000 years old.
Alignment. They tend to be very chaotic and reserved, being neutral.
Size. Stocky and strong, these beasts stand taller than most humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tough Hide. The spiny furs and scales provide protection like that of dragon armor for you. While unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You can use a shield and still benefit from this trait.
Flame Breath. You can use an action to exhale a breath of fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Fiery Eyes. You are proficient in the Intimidation skill.
Draconification. The dragonbeast is known to grow more dragon-like as it ages. Your sharp teeth can be used to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier. When you reach 5th level, you grow a pair of dragon wings on your back, gaining a flying speed of 30 feet.
Languages. You can speak, read, and write Common and Draconic.
Random Height and Weight
|6′ 3″||+2d12||231 lb.||× (1d6) lb.|
*Height = base height + height modifier