Polar Dragonbeast (5e Race)
From D&D Wiki
These creatures are typically at full growth gargantuan, at minimum adulthood they are about the size of ogres. They are white creatures with finned three-toed feet, and webbed feet, as well as fins on their arms, they have white scales and slightly elongated faces with tusks which they use to gore opponents, they have long claws on their fingers that slightly curve to help them move along ice caps. They have wings but they don't use them to fly instead using them to swim at fast speeds, using their strong tails and their tail fins to propel themselves.
They appeared shortly after the appearance of their original race and took over.
Typically only 2 exist, purely female. They are alpha dragons so have the ability to control other dragonbloods through their roars and stares. Typically the mother will send their daughter, after atleast 20 yrs., to explore the world and looks for changes, or to sometimes bring back new subjects, though this is rare.
Frost Dragonbeast Names
Due to them being pure female they usually use female Viking names
Frost Dragonbeast Traits
Large creatures that may keep to themselves
Ability Score Increase. Your Wisdom score increases by 2 and your Strength score increases by 1.
Age. They mature around 20-50 but live to 5,000
Alignment. You are naturally neutral but can tilt to good or evil
Size. Due to your unique biology your size is Large until 2,000 then you become Gargantuan
Speed. Your base walking speed is 25 feet. Your base swim speed is 50 feet
Blindsight. If you are blinded you are able to use echolocation to perceive your surroundings. This abilities becomes unusable if you're deafened.
Tusks. You are proficient with using your tusks as a weapon with which you can use to perform an unarmed strike. On hit you deal 1d6 piercing damage plus your Strength modifier.
Frozen Water (Shot Limit, 8). Like all dragonbeasts you have a breath attack, a shot of frozen water that freezes on contact. You have a certain number of shots until you are required to take a short or long rest to replenish yours shots fully. You are special as you can drink water to recover your shot limit by 1 (max 8). When shot you shoot out a beam of frozen water that fires for 100 feet away, 200 for disadvantage. On hit, the enemy makes a Dexterity save (10 + Proficiency mod + Constitution mod). The enemy takes 4d6 ice damage on a failed save and half on a successful save. When an enemy is killed with your breath attack they are frozen solid
Amphibious. You can hold your breath for up to 1 hour.
Benevolent Cry. You are able to produce a low guttural roar and dangerous stare. Any creature you choose (that understands draconic) must make a Will saving throw (8 + Proficiency mod + Wisdom mod) or else be frightened for 1d6 turns.
Cold Resistance. You have advantage on saving throws against Ice Damage, and resistance against exhaustion in cold enviornments.
Languages. You can speak, read, and write Common and Draconic.