The Ambassador (5e Equipment)
Weapon (captain's sword), legendary (major (XGtE p. 135)) (requires attunement) This relatively new Captain's Sword was made for a diplomat and warrior human named Marcellus Mattenswift, whose quick thinking and actions prevented a terrible war from occurring that could have devastated his kingdom. He was known for his ability to charm, intimidate, and persuade. Diplomats and politicians today still study the books he wrote about both strategy and diplomacy. It is said that he once stopped two converging armies by walking between them and putting out his hands. The blacksmith that made the sword had thoroughly studied Marcellus and wanted to make a sword that would both fit his personality and augment his abilities. After nearly a year in the forge, the blacksmith had created The Ambassador: a true work of craftsmanship. Marcellus died recently, and The Ambassador is said to now belong to his grandson Eliah, a paladin who travels the land in search of good deeds to do and quests to undertake. This magical longsword is a Captain Sword, and it has a bonus of +2 on attacks and damage rolls. The Ambassador has 6 charges for the following properties and regains 1d4 + 1 charges daily at dawn. Silver-tongued. When you are involved in an argument or negotiation, the sword telepathically communicates ways to improve the situation, granting advantage on all Charisma checks (except Performance), Intelligence (History) and Wisdom (Insight) checks. Enchanter. While holding the sword, you can use an action to spend 1 or more of its charges to cast one of the following spells from it: Suggestion (1 charge), Mass Suggestion (4 charges), Geas (5 charges) or Glibness (6 charges). Sentience. The Ambassador is a sentient, lawful neutral weapon with an Intelligence of 13, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand any language spoken by a humanoid, and it can communicate with its wielder telepathically. Its voice is soft and firm but rises in a passionate tone when it gives a speech or makes an argument. While you are attuned to it, The Ambassador also understands every language you know. Personality. The Ambassador is a mediator in nature and aims to solve each conflict through wits and manipulation if possible. The blade despises violence and will often reprimand its wielder for resorting to it unless all other options are exhausted. It loves longs discussions and passionate debates, as well as thoughtful conversations about politics, history, law and philosophy. |
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