Tektite (5e Creature)
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Medium beast, unaligned
Freedom of Movement. The tektite can move across any nonmagical difficult terrain as if it were normal terrain.
Standing Leap. The tektite's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can over land.
Four-limbed, one-eyed carnivorous insects, tektites are well-known to jump great distances as their primary form of movement. They usually hunt in groups of three to eight. These tektite packs have an odd tactic: they leap great distances, then bodyslam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, they slowly devour the prey in nibbling bites—often while it is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size.
Varied Habitats. Lakes, swamps, mountains, deserts, caverns, ruins, and more are home to these highly adaptable creatures. There are few if any locations were some variety of tektite cannot be found. Their simple but powerful legs can expertly maneuver almost any terrain.
Variant: Tough Tektite
Some tektites are exceptionally strong, which often results from abundant food sources, but can also be caused by magic. These tektites usually have a different coloration than others in the area. This variant's Challenge Rating is 1 (200 XP).
- Golden tektite, a gleaming tektite empowered with radiant magic
- Aru lowder, another one-eyed arachnid monster of similar size
- Gohma, a monstrous arachnid of greater size and strength