Aru Lowder (5e Creature)

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Aru Lowder[edit]

Tiny beast, unaligned

Armor Class 15 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 20 ft., burrow 10 ft., climb 20 ft.

10 (+0) 12 (+1) 15 (+2) 2 (-4) 11 (+0) 10 (+0)

Saving Throws Con +4, Wis +2
Skills Stealth +3
Damage Immunities fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Challenge 1 (200 XP)

Keen Sight. The aru lowder has advantage on Wisdom (Perception) checks that rely on sight.

Sand Camouflage. The aru lowder has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

Weak Point. The aru lowder is invulnerable to most conventional forms of attack. However, when making a called shot against the aru lowder’s eye, a weapon is treated as adamantine for overcoming its damage immunity. Normally, making a called shot imposes disadvantage on the attack roll.


Stinger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 5 (1d10) fire damage.

Fire Bolt. Ranged Spell Attack: +2 to hit, range 120 ft., one creature. Hit: 11 (2d10) fire damage.


An aru lowder appears like a sand-colored scorpion the size of a housecat, glaring with a cyclopean red eye. Although they share a common ancestor as lowders, aru lowders have adapted to the drier and brighter climates of deserts and tundra. They’ve developed an uncanny, magical stinger that can fling magical flames over great distances. This, combined with their acute vision, make them naturally skilled at taking down prey from a safe distance.


See also[edit]

  • Lowder, a related creature often found in the same vicinity
  • Tektite, another monstrous arachnid of comparable strength, but different tactics
  • Gohma, a much larger and stronger arachnid which is similarly capable of shooting fiery projectiles
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