Talk:Titanshifter (5e Class)
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Hi, DEUSVULT9000, I hope you are reading this. This class has a d8 because the number and power of features given is very high. Any more hit points would make this class would change its identity of high-movement/option glass cannon that can become a low-movement/option tank.
Changing the -5 to attack rolls to +2 is far too powerful. It was put in place to 1.) balance the massive increase in movement options, and 2.) to reflect the skill needed to use 3DM with any amount of percision. --Ref3rence (talk) 21:59, 5 May 2020 (MDT)
- Yes, any way you slice it the Colossal Titan is just too powerful for a player to have control of unless it's like the end of the campaign and the DM wants to do something wacky. PickleJarPete (talk) 22:58, 5 August 2020 (MDT)
- I honestly don't think it would be too powerful, because all it has is being big. The only things I can think of in terms of ability are its steam and a small explosion. Its size doesn't matter much because it creates a hazard for the player by making them take fall damage if they chose to leave the form, or crushes them if they can't make a dex save. It also is very slow, and honestly is only useful for sieges. Now when talking about the Colossal_Titan_(5e_Creature) I see where you may find a problem. It's somewhat obvious that they had not finished AOT when creating this creature because it's treated as a final boss monster. Possibly making a variant to it could work, where it is fitted much more to this class because any 20+ leveled druid could turn into that creature anyway, so it's not like it would be weird for the Titanshifter of all classes to be able to do so. Now if we are a bit too lazy to make a variant of it, we can easily do something like "until level 20, you have 1/6 of the creatures total health, and do 1/3 of the total damage, as well as having disadvantage on moving targets." And saying it is too powerful for any player to have is nonsense. It is completely possible in the walls setting for a player with attack titan to eat the colossal titan, meaning they gain its abilities. What the hell do you do then? Now the DM has to come up with some plot convenience bullshit about how either you are not able to use it, or "haha, your character is the main villain, make a new one." That's not fun for anyone at the table. So again, I stress that you should include some notes about balancing it in the class or just make a variant specifically for the class. --Fellow creator, Picigu9 (talk) 10:48, 15 October 2020 (MDT)
- I meant exactly what I said. Having insane power like the colossal titan has at level 7 just doesn't make sense. Think of the first episode, where he destroys the entire city with a single kick. That's not the kind of power a character at such a low level can have. It would either be too powerful to be even remotely balanced, even with energy requirements, extra exhaustion, dex saves, and any other balances in place. The other option would be to water it down so much that it just would stop feeling like the colossal titan. It would be stupid if you wanted to be 'the God of Destruction' and your damage (while still powerful) is severely weakened. Ultimately, it just doesn't fit the class.
- Let's also keep in mind that it's too big for most encounters. That's when most players are going to be using their Titan powers anyway. They might be used outside of combat for lifting heavy objects or reaching to the top of trees, but most of the time they are going to be used in fights. With normal sized Titans (5-15 meters) it works just fine, because medium sized units on the ground could reasonably take them down by cutting at their feet or throwing weapons into their eyes. With the Colossal Titan, it's too big for that to be a possibility. First of all, the skin of the colossal titan is extremely hot, meaning players can't even attack it without being set on fire (see chapter 132). The vast majority of monsters in the MM are going to be completely ineffective in any sort of battle against the Colossal Titan. Also the 'small explosion' it can create destroyed 1/3rd of a city in chapter 78. Like I said, you could nerf all of these abilities severely, but then it wouldn't feel like the Colossal Titan, and that goes against why I created this class in the first place.
- The reason why I made the Colossal_Titan_(5e_Creature) so powerful is because it is a boss monster. I have seen the show, read the manga, and I can say for certain there's no other words to describe it. In the hastily typed out point I made above, the only time that would be appropriate for a player to have the colossal titan is as like an end game weapon granted by the DM to fight the final boss. Yes, a player could eat the colossal titan and gain it's powers, but that's up to the DM to decide how he wants to play it. It's a boss monster with a challenge rating of 45, so unless the DM is particularly crappy, no one is going to have access to it at such a low level anyway.
- Tl;dr I you would like to make a variant colossal titan, go ahead. If you really think it'll work, I wish you luck, but it probably won't, and I don't have faith that it can while being accurate to the show and manga. PickleJarPete (talk) 14:39, 21 October 2020 (MDT)
220.127.116.11, whoever you are, please cease and desist shadowbuffing this class. You are disrupting class features that are already well-polished, and it is apparent that your understanding of proper wiki etiquette is unfortunately lacking. Bigger numbers do not make a better class, and this one is already very strong as-is. --Nuke The Earth (talk) 03:39, 1 October 2020 (MDT)
I agree with them on the point that the titan piercing swords should do 1d8 damage die because they are functionally equivalent to the longsword, and (in my opinion) should have either a boost to the attack roll or damage roll, because they are meant to pierce titans that are harder than iron at least. --Fellow creator, Picigu9 (talk) 11:48, 15 October 2020 (MDT)
Hey, just wanted to say that I absolutely love the class, and I am so happy that someone has put time into it. I have worked a little throughout the entire class, making little tweaks so that it can be a more momentum focused class and allow for rapid, fast, fun gameplay. I changed the guns to have a range now, along with the Thunder Spears, and made it so that the guns also have properties like the swords so that they can all be used interchangeably. I'll keep spending time playtesting and editing to make it balanced, but in an AoT setting like the walls, it seems that it will be really great. I might go back into it and add more variety for the non-shifter players, but it will take considerable time and effort. I do think it will be worth it as there are more characters who don't shift but are still very memorable and enjoyable. See ya!--DaRedMeep (talk) 13:42, 5 February 2021 (MST)
I edited the damage on the 3DM section to support the play style of using your swords while maunuevering around using the gear. I don't know how to suggests edits in that way so I figured that I wuld post it here that I did that. DaRedMeep (talk) 13:42, 5 February 2021 (MST)
- Hey DaRedMeep. I'm the main editor behind it and I love and appreciate your enthusiasm for it. For now I don't think it's a good idea to have vertical maneuvering sword do 1d8 damage at level 5. In the show and manga they are depicted as light slashing blade, much closer to scimitars than to longswords. Considering that the player gets a double attack that level, doing two attacks with two swords that deal 1d8 each means every turn a titanshifter can attack with up to 4d8 damage + dex X 4 each turn with no accuracy reduction, and a fighter would only get this once per short rest. Keeping the swords functionally equivalent to scimitars makes a lot more sense considering this class is already very powerful. If you have a reason to change it, please let me know. If not, thank you for looking over this class anyway! PickleJarPete (talk) 22:59, 16 May 2021 (MDT)
- Hey PickleJarPete, I know this is a few months late but what if you added it at a later level? Like level 10, so it is like they get experience in the field and get better as they go along? IDK, it just seems like a good idea to me. Or would it be better to add it to the non-shifter level 10 variant thing?