Talk:Serfrar (5e Race)
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Hey, I feel that the purpose of this race has been misunderstood. I deliberately gave them decreases in some physical abilities because in many mediums and universes, elves and dwarves can not make children because their genealogy and physiology is so different. I gave them large increases to charisma as well as either intelligence and or wisdom because the mixture of their blood can create unintentional innate magic. They are not meant to be impressive physically, they are meant to look sick and frail, a Gollum from LOTR time physique because that is accurate to the lore. Giving them an increase to strength, dexterity and constitution literally goes against everything I say in the physical description and everything else in the race. Hence the inferior darkvision, the conflicting blood makes them weaker than both races, even though both races have dark vision. I would like to hear your explaination and reasoning for the changes, I'd love for you to change my mind. Cheers, Good Ol' Critty McFail--Good Ol' Critty McFail (talk) 04:56, 27 May 2018 (MDT)
- The race was significantly stronger than any first party race. A plus +6 ASI paired with a -3 ASI goes against the design principles most first party content should follow even more so since they increase stats above the +2 limit. In addition to their +6 ASI that puts them right off the bat, at equal if not greater standing then the human, then if you take into account the several low to high strength traits that are cherrypicked from the elf and dwarf races, anyone could tell you that rather then being a weak or frail race their significantly stronger then either of their parent races and as a race it is pushed far beyond the normal scope of a race. If you want to give such detriments, give them as flavorful traits, not bland ASI decreases. I'd suggest you read the 5e Race Design Guide, and the Class_Do's_and_Don'ts_(5e_Guideline) for more information. --ConcealedLight (talk) 08:08, 27 May 2018 (MDT)
- Ok then, I'll change it so they don't get +3 to any singular stat, but my original issue with your edit is that despite the fact that I described the race as physically weak, you had given them physical ability increases. Which is contradictory, barely any muscle mass, +1 to strength, joints that don't work properly, +1 to dexterity, frail bone structure prone to cracking and breaking, +1 to constitution. I agree after reading the links you sent that +3 to two things is overpowered, but an increase to physical ability scores is what I'm having the issue with, not the number that the abilities are increased by. I deliberately created the race to be directed towards becoming a spellcaster, giving +1 to all physical ability scores just doesn't make sense to me. Give them +1 or +2 increases to abilities instead of 3, that's fine. Just explain to me why you are giving ability score increases to physical abilities. That is me only issue and query.
- Cheers, --Good Ol' Critty McFail (talk) 17:14, 27 May 2018 (MDT)
- You say that you agree with the points made, yet your edits suggest otherwise. The race still has a -3 ASI and two traits, Dwarven Resilience and Weapon Training, that show martial prowess and physical resilience, the exact opposite of the physically weak and frail half breed that you're trying to communicate. As said before, if you want to give such detriments, give them flavorful traits, not bland ASI decreases. To answer your question, a +1 to those three stats is how I'd stat them if the theme wasn't weak and frail. --ConcealedLight (talk) 05:46, 28 May 2018 (MDT)
- Remove the ability penalties (because 5e)
- Make race small (to reflect low strength and because sub-human + sub-human = even subber-human)
- Disadvantage on poison (weak constitution and elfin frailty corrupts dwarfen resilience)
- Maybe advantage on charm saves or something (to balance race and reflect good racial trait)
- Perhaps a skill proficiency of some sort?