Talk:Moon Folk (5e Race)

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Yo. I made this race a while back and haven't really looked at it much since. I'll be doing some changes shortly to fix up what issues have been arisen. I originally created the race as a part of a large campaign with its own plane and mythos so theres some amount of "it made sense in the context of the campaign".

Some issues that were noted:

Why all the swimming things? To be honest it was just he design. I'll reduce some of the numbers and adjust the history a bit so that it makes more sense.

Trait Wording. Not entirely clear about this one but presumably you mean the Stargazing Eyes trait. tl;dr darkvision 30feet (taking a look now at how darkvision works and the nonmagical part is built in) and subtle hints at DM discretion.

Why was the age changed in the way it was? Like actually why? If its a matter of "players being literally thousands of years old doesn't fit logical standards of 1st level characters" then I can understand but otherwise the race as a matter of fact is extremely long lived.

Nosedrool (talk) 16:03, 3 May 2018 (MDT)

People move to the mountains and learn how divining works. That doesn't make them magically live for 15 hundred years or make them an entire race in their own right. While this may make sense for the specific campaign setting with all the details left out of the description all races should be able to be picked up and dropped into most worlds with minimal effort. Consult the 5e Race Design Guide's section on age for an explanation on how race lifespans are approximated. --ConcealedLightThis user is an administrator (talk) 16:22, 3 May 2018 (MDT)
Ok that makes a bit more sense... I will have to give that some further thought.

2607:EA00:105:C0A:C007:A7C6:FC8F:B889 19:40, 3 May 2018 (MDT)

Best of luck. --ConcealedLightThis user is an administrator (talk) 04:15, 4 May 2018 (MDT)

I have gone back and changed some of how Cosmic Future works. Mainly reworking how it works flavorwise. Nosedrool (talk) 15:07, 31 July 2019 (MDT)

I think it was fine the way I put it, since you haven't put an effect for rolls 2-3. And it should have a dual pronged positive effect in my opinion since it's sort of the only thing unique about this race that makes it have more power.--Yanied (talk) 19:28, 31 July 2019 (MDT)
I did some more thinking, and just went ahead and reworked Cosmic Future into Cosmic Insight. Additionally, piscine physique has been changed to work a bit like unarmored defense for monk. Nosedrool (talk) 12:35, 1 August 2019 (MDT)
As a matter of question, is being able to switch the skill for a saving throw up to 5 times a day (with 20 wisdom) too strong? Especially if you only have as 50% chance to successfully change the skill? 2601:442:C300:1DC1:5CBD:177B:1AE:FD9 22:08, 1 August 2019 (MDT)

The fish-like appearance and skills[edit]

It makes sense to me actually. Think about it like that: The Moon itself makes the water rise and sink, causing tides. So one could argue, that, if the moon draws water towards it, it is because there once was actual water on the moon. (this thought fits into a fantasy setting perfectly fine and I use it in my campaigns) Since there was water on the moon, the moonfolk would've adapted to that, causing them to develop fish-like features.

Maybe this makes an interesting worldbuilding option as well.

That is a viable point since the history is sort of left unexplained but gives some small pointers. And they do have piscine features like a tail. I spaced out the paragraphs for people who might have trouble reading those previous bricks.--Yanied (talk) 12:38, 31 July 2019 (MDT)
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