Talk:Hidden (5e Variant Rule)

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Weapon tags are more useful when they act independently, rather than as replacements or upgrades for each other. By removing the "light weapon" additional feature, it is possible to make more types of weapons. Other than that, I changed some grammar to make the trait more palatable to more character types and improve clarity of mechanics. Oh, I also went and added a butt-load of stuff to the category. Kydo (talk) 11:20, 1 May 2015 (MDT)

Well, over half of these weapons are not easy to hide, and the other half have no image to figure out if it is hidden or not. Azernath (talk) 15:30, 1 May 2015 (MDT)
I'm not sure about the ko*. It appears to be a small fist sized sharpdned rock? Everything else here can be stuffed in a pockut, up a sleeve, under a hat, or slipped into a fold or between clothing items. All knives less than a foot in length are pretty easy to disappear, as are flexible things which can be compressed into small spaces like whips. Knuckle weapons are classic examples of consealed weapons. Which ones do you object to? It's easy enough to change it. Kydo (talk) 21:03, 1 May 2015 (MDT)
Dropped the Katar; shortest length was a foot, some were a meter long. Kydo (talk) 00:57, 2 May 2015 (MDT)
Maybe I'm misunderstanding the descriptionn. Is this hidden property for any weapon that can be hidden on ones person due to size or shape, (as the description on this page implies) or is it for weapons which are intentionally designed with shapes and components which serve thd function of being hidddn, such as camouflage (like a sword cane) or compress into themselves (like a switch blade)? I took it to mean the equivalent of the legal distinction of a concealed weapon. Kydo (talk) 12:41, 10 May 2015 (MDT)
I take it to mean a weapon that can either a) fit in my trouser pocket, or b) is designed to be hidden in or as something else. Examples of A are knuckledusters, folding knifes, derringer pistol, garotte. Examples of B are sword canes, steel fans, Oddjob's hat. Marasmusine (talk) 13:37, 10 May 2015 (MDT)

I've put the hiding mechanic back to being Sleight of Hand. Hiding an object on your person is literally a use of the Sleight of Hand skill. This is will be opposed by an Investigation check ("deduce the location of a hidden object") or Perception. I don't know why it was changed to a set DC. I have removed the advantage to attack. Using a hidden weapon might get you a surprise round, though. Marasmusine (talk) 03:08, 22 September 2016 (MDT)

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