Talk:Head Axe (5e Equipment)

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This still deals far too much damage, see weapons for the damage 1st party weapons do. In this case, you should try to create a weapon that isn't just a better version of a 1st party weapon and try to make a weapon that that is unique, say not just a re-flavored greataxe.--Blobby383b (talk) 09:18, 21 April 2018 (MDT)

We still don't know why it's an "implant". Nor would melee weapon really have "sheer power", since that's to do with the wielder's strength. For it to have armour-piercing, it needs some description explaining what's special about its construction. Is the cutting edge lined with adamantine, or something like that? Marasmusine (talk) 05:02, 23 April 2018 (MDT)
I see what you're saying, and have edited the description, in accordance. The reason it has armor piercing is that the force of the strike can be concentrated to the point, rather than the whole edge. Dinomaster337 (talk) 23 April 2018 (MDT)
I don't have an issue with it having armour-piercing, but I think it needs more of a justification. A pick concentrates the force onto a point, but has no special rule for this. And, well, if an axe does this, it's not really an axe anymore, it's a... pick.
However, the description is better than it was, so you can remove the stub template if you want. Marasmusine (talk) 06:01, 23 April 2018 (MDT)
The comparison of a pick actually reminds me of something. The way I view this weapon is not as an axe, but as a hybrid of an axe and a pick. Also, from what I've seen, most of the armor piercing power is in the back point, not the cutting edge of the blade. So I was wondering if I should change the damage to "piercing or slashing," since there are other weapons on the wiki that do something similar? Dinomaster337 (talk) 23 April 2018 (MDT)
I think that would be okay. In my opinion versatility increases a weapon's cost, but we're at 70 gp already. Marasmusine (talk) 07:28, 23 April 2018 (MDT)
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