Talk:Harpy (5e Race)

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That's certainly a lot of traits. Marasmusine (talk) 04:27, 7 July 2015 (MDT)

Is that a bad thing?

TechnoSora (talk) 15:01, 7 July 2015

Kinda. It's verging on a Mary Sue. Marasmusine (talk) 17:06, 7 July 2015 (MDT)
Aight, what should I remove?TechnoSora (talk) 16:30, 7 July 2015
Made a few changes. Removed darkvision cause I saw that was overused, lowered the natural AC gain per level, got rid of the skill choices but kept the kukri proficiency, and am open for anything else.TechnoSora (talk) 17:15, 7 July 2015
Alright, I even got my monster manual out for this, so let's break it down. I get making them exquisitely beautiful (despite calling them hags not even a sentence earlier), it's D&D, go Mary sue escapism. But you gotta tone these traits down, there may be less of them, but these are outright broken. Hell, I looked up the aarakocra that wizards released to see what traits a flying creature might have, they have ONE. the ability to fly at level one is considered to be such a game-breaking ability that the only other thing they have is a proficiency to slashing unarmed strikes. That's IT, nothing else. Wizards even added a paragraph saying that it's so broken that your DM needs to take special consideration.
So what should you remove? everything but a slashing unarmed strike and the song. Which in the monster manual is [Luring song. ... every humanoid and giant within 300 ft that can hear must succeed a DC 11 wisdom save or be charmed until the song ends. The harpy must take a bonus action every subsequent turn to keep singing. The song ends if the harpy is incapacitated. While charmed by a harpy, the target is incapacitated and ignores other songs, if the charmed target is more than 5 feet away the target can take the dash action to move towards the harpy. it doesn't avoid opportunity attacks, but can make repeat the saving throw before moving into dangerous terrain or after taking damage from a source other than the harpy. Any successful save makes the target immune to the song for 24 hours] Lemiel14n3 (talk) 20:46, 7 July 2015 (MDT)
I disagree with the flight, because I don't see an issue with it, and I AM a DM. I've also been playing a while, and read a lot of the home brew classes. Many of them are much more powerful than the harpy in many aspects. As for the song, I made the change, but the DC I made 10+charisma because I wanted it to be effected by the character's level rather than remaim stationary.TechnoSora (talk) 20:17, 7 July 2015
Just because another homebrew race is more powerful than yours doesn't mean yours isn't broken, Wizards of the Coast sets the baseline for power in 5e, not wikiusermchumperbottom13544. You've given them the ability to do in excess of 14 lightning damage at first level by scratching someone really hard, double the languages that any race in the handbook can learn, and natural "furry" armor made out of feathers. Not even the people made of friggin' stone in the official release for elemental evil get a natural AC bonus. Lemiel14n3 (talk) 21:51, 7 July 2015 (MDT)
Talon damage weakened, natural AC removed, languages lowered and lightning resist gone. Flight stays cause that one is easy to fix. Strong winds-take a reflex check while airborne every x feet moved, hard rain, wings are wet and you cannot fly until the rain is gone and x amount of turns after, and so forth.TechnoSora (talk) 20:57, 7 July 2015
Weakened by 1d4... Ok, maybe this should be explained, so go ahead. Why are they doing lightning damage in the first place? and why so damn much of it? Why not just give them a base flying speed? Why make them proficient in a 3.5 edition weapon? How are people with bird legs able to walk just as fast as everyone else? Why do brittle bones only apply to falls and not all bludgeoning damage? Why make a habit of collecting skull trophies a trait rather than an RP note in the race description? Why make the race picture NSFW? Lemiel14n3 (talk) 22:15, 7 July 2015 (MDT)
1d4 id hardly "so much." They do lightning damage because they have lightning based traits in the monster manual. Because 3.5 weapons are just as effective to use in 5.0 with a few conversions even though D&D creators are so weird about making them incompatible. Which is why pathfinder was made. The skulls are OPTIONAL if you choose wild harpy. They are like the background and are there to add to a background story. And if you take a moment to look at previous images by D&D or magic the gathering for harpies, NSFW is common and it gets the point across. As for the speed, their legs are actually longer than human legs so by technicality they should have a faster speed.TechnoSora (talk) 21:23, 7 July 2015
I have the monster manual for fifth edition right here in front of me and open to the page marked "Harpy" the word "lightning" doesn't show up once. There's already a Kukuri page made, if you want to make a 3.5 or pathfinder custom race, by all means do so, but 5e is a VERY different system. The art you're referencing is titillating, but not overtly NSFW, that's a lot of tits and bush for a site kids can access. Have you seen a heron try to walk quickly? they aren't good at it. At this point I've got to ask, have you ever played 5e? here's a link to a free PDF version of the sourcebooks, I think it'll really help you out.
I have in fact played 5e. I am currently playing 5e. Heron's and humans are two different races. They hop. If you notice, harpeis can walk. I'll remove the lightning. But I still don't see the issue with the weapon. I looked at the weapon stats and all you really have to do is remove the improved critical. As for the image, kids can access nude photography sites as well. And they show a lot more than that image.TechnoSora (talk) 21:37, 7 July 2015
I experimented with something called a "composite character" which is a combination race and class. The idea is that this lets you play as a monster with a lot of abilities, but spreads them out over levels (a la Savage Species). I did this with Manticore (5e Class), and for example I gave them flight at 5th level (which is when a spellcaster would gains access to flying spells). You could do something similar with the harpy. You've even got two archetypes right there - the classic Greek "snatcher" and the more contemporary "siren" type. Marasmusine (talk) 01:28, 8 July 2015 (MDT)
I actually didn't think of that. Alright. Gimme some time to see what I can whip up.TechnoSora (talk) 02:52, 8 July 2015
Making it a race and class won't work, but I can definitely do two different archetypes. Harpies don't have an abundance of skills like the Manticore does. TechnoSora (talk) 03:53, 8 July 2015
Modifications made - Made the archetypes mandatory, changed the skull thing, no more lightning anything, removed weapon proficiency, made flight earned at level 5, only one has the song, the other has a shriek, and added some purpose for the wings in the archetype that can't fly. And before anyone asks why I am up at this hour, insomnia.TechnoSora (talk) 05:40, 8 July 2015
Looking better. Could the DCs be the standard 8 + ability modifier + proficiency bonus? Never mind for now, try and get some sleep! Marasmusine (talk) 09:25, 8 July 2015 (MDT)
That can he doable. And I would love to, but unfortunately my body doesn't work thay way ;-; oh well. I will try again tonight xDTechnoSora (talk) 08:27, 8 July 2015

Hey so I made another Race called Harpy, Variant Monstrosity Race (5e Race) I quite litterally pulled the flying and walking speed from the harpy 5e monster as well as the song. I think it is pretty balanced. I pretty much copy pasted the majority of this page. However, I plan on double checking lore and description to see if I want to get rid of or add anything to mine. I would like to state that mine is a variant that is meant to be more of a "true" harpy, when compared to the monster stats. Again mine is a VARIANT I am not trying to steal what you created. Biosnatcher147 (talk) 11:51, 26 January 2018 (MST)Biosnatcher147


Isn't the picture borderline pornography?--Redrum 18:46, 9 March 2016 (MST)

No, I made sure. It qualifies as artistic and is considered SFW despite the exposure of a boob. Nothing more than a boob is seen, so it is fine. Technosora (talk) 10:26, 10 March 2016

It's a shame we have to add the big "adult content" message just for the sake of a picture, when there's nothing adult about the actual content. Wouldn't it be simpler just to find a different image? Marasmusine (talk) 02:47, 26 July 2017 (MDT)

I added that template because I know some people consider just showing nudity to be pornographic. I don't actually consider the image pornographic, in fact the nudity is tasteful, but I added the template because I know some people would get offended by it. You can feel free to remove it if you think I made a mistake. — Geodude671 (talk | contribs)‎ . . 08:13, 26 July 2017 (MDT)


Do Harpies have Family names? -- 23:08, 26 April 2017 (UTC)

Harpies from greek mythology just had single names. However, this harpy doesn't resemble mythological harpies (they don't cause storms, and they don't seem to be inclined snatch anything) Marasmusine (talk) 02:58, 26 July 2017 (MDT)

Musicus Rating[edit]

Musicus Meter
Score: 6.5-7
This race scored 6.5-7 with the Musicus Meter race guidelines (score between 4 and 6 to an absolute maximum of 8). This metric may represent this page, or not. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
This scoring may be the groundwork for a focused {{needsbalance}} usage. A contributor to this page may request a detailed breakdown of this page's balance. Without this information, {{needsbalance}} may then be removed. This meter cannot be used to enforce needsbalance templates.
This template should only be placed on a race's talk page. If this template is not placed on the talk page, please move it.

Cost Racial Trait
2 Dexterity score increases by 2
-0.5 25 ft/rd walking speed
0 Monstrous Humanoid
0.5 d4 unarmed strike
3 30 ft/rd fly speed
-1 No flying in medium or heavy armor
2.5-3 Subrace
6.5-7 Total
Cost Racial Trait
1 Strength score increases by 1
2 +20 ft/rd fly speed
3 Total
Cost Racial Trait
1 Charisma score increases by 1
1.5 Innate spellcasting
2.5 Total

Geodude671 Chatmod.png (talk | contribs | email)‎ . . 16:18, 5 February 2018 (MST)

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