Talk:Gardevoir (5e Race)
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|2||Intelligence score increases by 2.|
|1||Wisdom score increases by 1.|
Fairy Skin was given a -0.5 because it sort of combines Fey Ancestry (0.5) with Damage Vulnerability (-1). However, there isn't anything for Condition Vulnerability, so, since I was unsure if I should just leave it at -0.5 or add an additional -0.5, I just left it as is.
I wasn't too sure how to score Minor Teleport, but, given the fact that you can only use it as a bonus action and can't move before or after it's used, I couldn't see why it should be more than 0.5.
Lastly is Psionic Power. I used the score for Innate Spellcasting (1.5) given how it was written with gaining new Psionic Powers as you leveled.
Below is the post I had here originally, stating why I designed the race the way I did before changes were made.
So I figured I'd start this discussion page off by explaining a few things, like why I designed this the way I did, along with some trivia:
Physical Description: I included a bit about shiny coloration. The part about the gardevoir with red hair and skin is a reference to Pokken Tournament, which is also why I mention how it was said to be a great fighter.
History: The idea of a shiny Gardevoir fighting a Volcanion was meant to be a reference to the Pokemon TCG, namely "Steam Siege", as the following is written on the back of the Elite Trainer Box:
"Dual powers clash! Long years of stability come to an end when shiny Mega Gardevoir-EX lays Siege to the Mighty Gear Palace with a host of greedy forces. The mythical steam pokémon Volcanion must wield the dual powers of fire and water to stop them! As the battle rages, Xerneas break and Yveltal break face off in the Pokémon TCG: XY—Steam Siege expansion!"
Also, one of the Japanese booster packs for Steam Siege (which has a shiny mega Gardevoir on it) is called "Cruel Traitor".
Society: Although you usually find Ralts in forests, I included "urban areas" as a reference to how FireRed and LeafGreen classifies the Ralts' line habitat.
Abilities: Because Gardevoir is a protective pokemon, I figured I'd trying making a version of Protection that takes Gardevoir's psychic typing into account. There's also "Telepathic Dodge", which was intended to act similarly to the ability Telepathy (which I obviously couldn't use since there's a spell by the same name), which allows a pokemon with said ability to avoid damage from attacks made by ally pokemon that would otherwise hit it. I can understand if these need to be nerfed or removed entirely, especially Telepathic Dodge since I'm unsure if I worded it properly, or if it would work. Psychic Antidote and Fairy Skin are based on how effective Poison type attacks are against Psychic and Fairy types. not only that, but Fairy Skin is the Japanese name for the ability Pixilate. Despair Ray's and Dazzling Gleam's exclusivity to certain alignments was based on the idea of the shiny gardevoir mentioned in the History section, and because I couldn't imagine someone being Lawful Good and using a move called Despair Ray (which, in itself, is a slightly modified version of Ray of Sickness, which is a spell anyone can learn regardless of alignment). Dazzling Gleam was given alignment exclusivity so Good aligned characters could have something. Plus I wanted to give players (especially ones playing True Neutral characters) a choice: Do you want a move that affects one creature at long range or many at a short range?
I was also going to include Mega Evolution, but didn't want to make a page for Gardevoirite since I was unsure if my idea behind it would work for DnD. Here is what I had planned:
Mega Evolution. If you have a Gardevoirite in your possession, you can choose to Mega Evolve, but you may only do so during combat. You undergo the following changes: Your body loses all of it's green, except for your hair, your dress-skin puffs out, making it appear as though you are wearing a ballroom gown*, the uppermost of your feather-ears curve in a way that makes it look like you have small devil-like horns. Lastly, your chest-horn has split, giving the appearance of a butterfly opening it's wings. Your Intelligence increases by +2, but your Constitution decreases by -2. You also gain the ability Hyper Voice, which affects an area 20 ft around you and makes a noise that can be heard 150 ft away. Each creature in the area must make a Constitution saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. On a failed save, each creature takes 4d6 Thunder Damage and is deafened. On a successful save, the creature only takes half damage and is not deafened. You may only use this ability once every time you Mega Evolve, and you may only Mega Evolve once every 3 days. Mega Evolution ends after 3 turns or when combat ends.
- If you choose to play as a "shiny" Gardevoir (blue hair, light purple skin, etc), your dress-skin and the lower arms turn black.
I had thought about writing something that allowed Mega Evolution to be performed outside of combat, but since you can only do this when in battle in the actual Pokemon games, I decided against it. Additionally, I did not make it so you had to use an action to Mega Evolve for the same reason, though I probably should have.
Lastly, I wrote the languages the way I did since I could not get languages to show up in the subrace sections.
- Just here to say that in ORAS, the Lati@s Mega-Evolves when you use the Eon Flute, so it might be possible for Pokemon to Mega-evolve outside of battle. It's due to the increase in abilities that makes Mega Evolution more viable in combat (though some Gen VII pokedex entries adds some....Nightmare fuel to Mega Evolutions...) There's also Mega Evolution that can occur in the Poke-Contests, so it's not just a combat boost. If Mega-Evolutions are a thing, there would have to be an inherent time period for the transformation, maybe a "Once per Day" thing. - Nightmares are dreams too... (talk) 15:41, 14 March 2018 (MDT)
- Huh, I actually forgot about being able to Mega Evolve during contests. I'm thinking of making it a bit longer than once per day, though, but I suppose I'll submit something and see what people think. I'm planning to try to do Z-Crystals as well. - MetalShadowOverlord (talk) 02:16, 17 March 2018 (MDT)
I took a look at the race, since I was intrigued when I saw it, and have to admit I'm pleasantly surprised, especially with the Musicus score of 5.5. The only thing I really have to note about the race is the decision to use the Avatar order as the limitation on psionic discipline. If you ask me, I feel like many of the disciplines from the Awakened order are very fitting for Gardevoir, such as Precognition, Psychic Assault, Aura Sight, and Intellect Fortress. I'm not denying that many Avatar disciplines can fit, just that the Awakened disciplines, in my opinion, are more fitting to many of Gardevoir's more general traits, such as reading/knowing the future, and distorting the dimensional fabric, as well as its generally potent psychic power. Making a change isn't necessary, I just wanted to put my suggestion out there for you to consider. - Alice-chan (talk) 09:18, 25 November 2019 (MST)