Talk:Eclipse (5e Spell)
From D&D Wiki
If anyone cares to critique this, here's the place (At least I think you can comment here. If not apologies)
Consider the following
“You create a massive image of a solar eclipse occurring directly overhead. For the duration, any creature that begins its turn within 100 feet of you must make a Constitution saving throw. On a failed save, a target takes 1d12 radiant damage and is blinded until the start of its next turn.”
- On a similar note, the mechanics could use a fixing up. I think there are a lot of saving throws, which means eventually they are going to fail. Typically it is saving throw and if you pass you good. If you fail you can attempt again to remove effects. I am not sure if 8th level is appropriate for a blind spell? *shrug* BigShotFancyMan (talk) 19:36, 18 August 2018 (MDT)
- Virtually all spells which inflict a penalty as step as blinded affect a finite number of creatures (as opposed to the entire dungeon room), don't also deal damage, and allow a save every turn to permanently end the effect of the spell on that creature. (Even the version above requires a save every turn not to permanently end the effect, but to keep oneself from being subjected to the effect again. That's pretty step by 5e standards.) Plus this spell is available to cleric and druid, which usually don't have the best offensive spells in their arsenal. Considering all that, I believe 8th level is warranted.
- Overall I prefer this version of the spell due to its simplicity and its consistency with SRD spell descriptions, but that also feels to me like it is a slightly weaker spell that might be better suited to 7th level instead of 8th. - Guy 19:54, 18 August 2018 (MDT)