Talk:Dark Dome (5e Spell)
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First, it's a bit unclear what the DC of the Dexterity check is... I assume it would not be the caster's own spell save DC?
Second, I think this is a little broken for a 3rd level spell, just considering it can potentially block any attack and prevent some attackers from using the rest of their multiattack and inflict a very good amount of damage for the level (without affording the target a saving throw + ignoring the target's AC). I certainly know I would be preparing it every time without question (and probably using most of my spell slots on it). I think it might be alright if it didn't do damage, and the DC of the Dexterity check was appropriate. (Potentially slamming unblockable ~18 damage as a reaction just seems iffy to me, even as its own spell.) - Guy (talk) 20:18, 25 April 2017 (UTC)
- Ok, I've, hopefully, balanced it out. The spell no longer does damage and has a DC of 15. Is that a good DC, or should I making it higher? --Dark Dragon (talk) 21:35, 25 April 2017 (UTC)
- The main problem with a static DC is that the spell works the same against a commoners wimpy +2 to hit, and an ancient red dragon's house-destroying +17 to hit. Ideally the DC would scale with the level of the threat. For example, instead of the caster making a Dex check, the attacker would have to overcome a DC for its attack to go through, like sanctuary.
- If you're intent on it being a Dexterity check on the caster's part, then... maybe the attacker and the target would have opposed Dexterity checks? I want to say the caster would have to make a Dexterity saving throw against the attacker's attack roll, but attack rolls and saving throws don't line up right, so that would be kind of wonky. - Guy (talk) 21:45, 25 April 2017 (UTC)