Talk:Clairvoyant (5e Class)

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There's an awful lot of features for a level 1, which might unbalance and even break the character mechanics.

Might I suggest cutting the limit, or making them have prerequisites based on the eyes? AntiCharlatan (talk) 18:34, 2 June 2017 (UTC)

  • I don't know what "Conceal Clairvoyance" does. Why would I disable all my features? If it doesn't require an action or bonus action, how do I activate it?
  • There's a theme in the PHB of "parry" type features being a reduction in damage, not an increase an AC. What am I parrying with, by the way? At 13th level I would reasonably have 18 in Dex and Wis, so this is +8 AC against one attack per turn (even spell attacks?)
  • Advantage is a circumstantial benefit, it's not supposed to be applied all the time.
  • As noted above, this is a helluva lot of features for 1st level.
  • Aura sight - what's the arcana check?
  • Fighting style - which fighting styles? different classes have different styles.
  • Third eye is very similar to the arcane eye spell, except more powerful. why not just let them cast that instead of reinventing the wheel? Although, as a note, you would normally have to be a 7th level full spellcaster to cast this spell.
  • Ethereal sight seems a bit unsure of itself?
  • A lot of these effects are spells or very close to existing spells (True Sight can be trueseeing for example). I wonder if you should just give the class spellcasting and put those spells in the spell list.
  • Don't be so against multiclassing! You might have been born with it, but the powers were latent. Marasmusine (talk) 08:56, 8 June 2017 (UTC)

I did my best to salvage what was there. But someone might want to fix the table. Raptorcorn1 (talk) 00:49, 11 December 2017 (MST)


I am going to rework this class. It overlaps between rogue and monk with a sprinkle of spellcaster. I believe there to be enough to make it it's own thing, so far. Anyhow, many features need to be removed to balance this class. BigShotFancyMan (talk) 08:45, 7 May 2018 (MDT)

My main question, why is this class so martial focused?
Also Arcane eye is a 4th level spell so normally you get it at level 9 but here at level 5 you can cast it 3 times.
Babosa (talk) 20:26, 7 November 2018 (MST)
I don't want to use the original idea as a scapegoat too much but my guess is when I did the re-work, I tried to keep the original things intact. I wouldn't be opposed to less-martial features. The arcane eye could also be an oversight as well. ~ BigShotFancyMan (talk) 10:25, 9 November 2018 (MST)
Ah that's fair. I've got a whole lot of ideas for this class as I'm planning on making a similar class but they would completely change this class so I'll save them. As for this class;
Defect missiles is per encounter, should it be once per short rest
With Omniscient it says "you can use the All Seeing Eye feature at will" is that supposed to mean they can cast clairvoyance at will.
Improved Elemental Strikes is very underwhelming; adding 1d6 instead of 1d4 to weapon attacks compared to copying spells
Spell sight is also worse than the other options; an improvement would be to have it recharge after 10 minuites.
Babosa (talk) 17:22, 10 November 2018 (MST)
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